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Thread: Text Blitter bug/ usernames overhead in MOO

  1. #1
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    Text Blitter bug/ usernames overhead in MOO

    Hi there,

    I am trying to make names appear over everyone's heads in my MOO game. It is very easy with text blitter but there is a "trace drag" bug (it leaves stuff after it).

    Any alternative to this? Any text object that can store values in it? etc.?

    Thanks,
    -Alex

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    Text Blitter bug/ usernames overhead in MOO

    Hi there,

    I am trying to make names appear over everyone's heads in my MOO game. It is very easy with text blitter but there is a "trace drag" bug (it leaves stuff after it).

    Any alternative to this? Any text object that can store values in it? etc.?

    Thanks,
    -Alex

  3. #3
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Text Blitter bug/ usernames overhead in MOO

    Heh yeah I was bagging for alterable values in Strings...with no result <img src="/center/images/graemlins/frown.gif" alt="" />

    Btw in my MMORPG I used Speech bubble with transparent background..it worked well but people dont like permanent names over head so now its only when mouse is over..

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Text Blitter bug/ usernames overhead in MOO

    Heh yeah I was bagging for alterable values in Strings...with no result <img src="/center/images/graemlins/frown.gif" alt="" />

    Btw in my MMORPG I used Speech bubble with transparent background..it worked well but people dont like permanent names over head so now its only when mouse is over..

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    Re: Text Blitter bug/ usernames overhead in MOO

    String objects have an alterable string... you can always cast a number to a string [str$()] and back [val()].

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    Re: Text Blitter bug/ usernames overhead in MOO

    String objects have an alterable string... you can always cast a number to a string [str$()] and back [val()].

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Text Blitter bug/ usernames overhead in MOO

    Heh we are talking about values for spreading for use in looping to set it to specific AO <img src="/center/images/graemlins/tongue.gif" alt="" />

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Text Blitter bug/ usernames overhead in MOO

    Heh we are talking about values for spreading for use in looping to set it to specific AO <img src="/center/images/graemlins/tongue.gif" alt="" />

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    Re: Text Blitter bug/ usernames overhead in MOO

    Thanks i'll use the speech object...

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    Re: Text Blitter bug/ usernames overhead in MOO

    Thanks i'll use the speech object...

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