Hi Clickteam guys!
Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.
The advantages? Smaller RAM and HD usage, since you wouldn't need to keep in memory 2 versions of the same identical sprite - one that faces on the left, one that faces on the right.
Expecially in some kind of games, i.e. beat'em ups, with big animated sprites that have to look in 2 directions, it would mean a HUGE save of memory.
Pls consider to implement this feature, it would make MMF2 have a big step about efficience.