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Thread: Suggestion - Mirror effect in MMF2

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleFirefly 3D Module

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    Suggestion - Mirror effect in MMF2

    Hi Clickteam guys!

    Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.

    The advantages? Smaller RAM and HD usage, since you wouldn't need to keep in memory 2 versions of the same identical sprite - one that faces on the left, one that faces on the right.

    Expecially in some kind of games, i.e. beat'em ups, with big animated sprites that have to look in 2 directions, it would mean a HUGE save of memory.

    Pls consider to implement this feature, it would make MMF2 have a big step about efficience.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleFirefly 3D Module

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    Suggestion - Mirror effect in MMF2

    Hi Clickteam guys!

    Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.

    The advantages? Smaller RAM and HD usage, since you wouldn't need to keep in memory 2 versions of the same identical sprite - one that faces on the left, one that faces on the right.

    Expecially in some kind of games, i.e. beat'em ups, with big animated sprites that have to look in 2 directions, it would mean a HUGE save of memory.

    Pls consider to implement this feature, it would make MMF2 have a big step about efficience.

  3. #3
    Clickteam Clickteam

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    Re: Suggestion - Mirror effect in MMF2

    It's in the (huge) TODO list. <img src="/center/images/graemlins/smile.gif" alt="" />

    Yves.

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    Clickteam Clickteam

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    Re: Suggestion - Mirror effect in MMF2

    It's in the (huge) TODO list. <img src="/center/images/graemlins/smile.gif" alt="" />

    Yves.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleFirefly 3D Module

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    Re: Suggestion - Mirror effect in MMF2

    Thank you for the good news, man <img src="/center/images/graemlins/wink.gif" alt="" />

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleFirefly 3D Module

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    Re: Suggestion - Mirror effect in MMF2

    Thank you for the good news, man <img src="/center/images/graemlins/wink.gif" alt="" />

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    Re: Suggestion - Mirror effect in MMF2

    I guess this question isnt REALLY related to this topic, but it is a little bit..

    what about animations where you use the same frame more than once, but i dont mean looping animations.. it's a bit hard to explain.

    you know those old RPG sprites that when they walk sideways, they often used the 'stopped' frame for the point in their walk cycle when both their legs are pointing down, and they do this for both time this happens in the cycle. in MMF you'd have to store this frame three times, while they just store it once and call it twice. maybe in the animation editor you could insert a fram that has no data of its own but just links to another frame(possibly in another animation or even in a different object). that would be a great feature.

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    Re: Suggestion - Mirror effect in MMF2

    I guess this question isnt REALLY related to this topic, but it is a little bit..

    what about animations where you use the same frame more than once, but i dont mean looping animations.. it's a bit hard to explain.

    you know those old RPG sprites that when they walk sideways, they often used the 'stopped' frame for the point in their walk cycle when both their legs are pointing down, and they do this for both time this happens in the cycle. in MMF you'd have to store this frame three times, while they just store it once and call it twice. maybe in the animation editor you could insert a fram that has no data of its own but just links to another frame(possibly in another animation or even in a different object). that would be a great feature.

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    Re: Suggestion - Mirror effect in MMF2

    This mirror effect can be useful, just remember that it doesn't work very well with characters (they become left-handed suddenly for example). <img src="/center/images/graemlins/laugh.gif" alt="" /> It's the case in Battle for Wesnoth for example !

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    Re: Suggestion - Mirror effect in MMF2

    This mirror effect can be useful, just remember that it doesn't work very well with characters (they become left-handed suddenly for example). <img src="/center/images/graemlins/laugh.gif" alt="" /> It's the case in Battle for Wesnoth for example !

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