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Thread: Whats new? Some questions.

  1. #1
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    Whats new? Some questions.

    A long time ago in a galaxy far far away....

    I used to use click n play. I have never used MMF, but noticed it's click n play influences. I'm a game developer and primarily make 3D games. I made a first person shooter called Pencil whipped.

    I've recently become interested in developing a 2d game. Back when I used click n play all those years ago, I always wanted to make a top looking down scrolling type game. By scrolling I mean that the player remains stationary at the center of the screen and the game world and enemies move relative to the player from a top view (like the old 2d final fantasy games). If I press the up arrow the world and enemies move downward past the player etc.

    I could never seem to achieve this with KnP. Does MMF have this capability now? Also, can the background world and enemies that aren't displayed on screen still be doing their thing? I.e. walking around etc.

    Let’s put it in a scenario. Let’s say I create a game called "Death Mountain". The game background will be a huge sprawling forest/mountain that basically consists of a maze of trees and mountain passes from overhead. The player has to navigate this huge maze by having the whole thing move around him/her. I would like patrolling enemies to be able to patrol and change their location at all times even when not on screen. Is all this possible with MMF2?

    Thanks!

    Lon

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    Whats new? Some questions.

    A long time ago in a galaxy far far away....

    I used to use click n play. I have never used MMF, but noticed it's click n play influences. I'm a game developer and primarily make 3D games. I made a first person shooter called Pencil whipped.

    I've recently become interested in developing a 2d game. Back when I used click n play all those years ago, I always wanted to make a top looking down scrolling type game. By scrolling I mean that the player remains stationary at the center of the screen and the game world and enemies move relative to the player from a top view (like the old 2d final fantasy games). If I press the up arrow the world and enemies move downward past the player etc.

    I could never seem to achieve this with KnP. Does MMF have this capability now? Also, can the background world and enemies that aren't displayed on screen still be doing their thing? I.e. walking around etc.

    Let’s put it in a scenario. Let’s say I create a game called "Death Mountain". The game background will be a huge sprawling forest/mountain that basically consists of a maze of trees and mountain passes from overhead. The player has to navigate this huge maze by having the whole thing move around him/her. I would like patrolling enemies to be able to patrol and change their location at all times even when not on screen. Is all this possible with MMF2?

    Thanks!

    Lon

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    Re: Whats new? Some questions.

    lol... yes dude. and parallax scrolling, with MMF2. it's way more powerful than KnP users would have ever dreamed of.... go download the demo.

    I remember the days of KnP...

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    Re: Whats new? Some questions.

    lol... yes dude. and parallax scrolling, with MMF2. it's way more powerful than KnP users would have ever dreamed of.... go download the demo.

    I remember the days of KnP...

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    Re: Whats new? Some questions.

    That's great! A few more questions. I can't download until this evening. Does MMF2 have the abilty to have vision cones? What I mean is lets say the player can only see enemies in front of him in a 100 degree viewing angle otherwise enemies are not visible. and lastly are multiplayer games possible? I always thought it would be funny to make a 2D deathmatch game with the viewing cone angle thing. Can you rig up an inventory system?

    Lon

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    Re: Whats new? Some questions.

    That's great! A few more questions. I can't download until this evening. Does MMF2 have the abilty to have vision cones? What I mean is lets say the player can only see enemies in front of him in a 100 degree viewing angle otherwise enemies are not visible. and lastly are multiplayer games possible? I always thought it would be funny to make a 2D deathmatch game with the viewing cone angle thing. Can you rig up an inventory system?

    Lon

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    Re: Whats new? Some questions.

    I don't think vision cones are possible, but multiplayer games are <img src="/center/images/graemlins/smile.gif" alt="" />. To do multiplayer games you just use the MooClick or MooGame objects.

    An inventory is possible, it is just up to you to code it.

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    Re: Whats new? Some questions.

    I don't think vision cones are possible, but multiplayer games are <img src="/center/images/graemlins/smile.gif" alt="" />. To do multiplayer games you just use the MooClick or MooGame objects.

    An inventory is possible, it is just up to you to code it.

  9. #9
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    Re: Whats new? Some questions.

    Alot has changed since Klik &amp; Play <img src="/center/images/graemlins/smile.gif" alt="" />

    The Games Factory allowed scrolling levels where you could walk around large levels where the 'camera' followed you around.

    In MMF you could tell objects to not pause when they were outside the play-area so they can walk around even though you are not near then. You can even do collision detection out of frame (turned on by default now)

    The vision cones are possible but it just takes some events to do so which could be a little hard to figure out for a beginner. (detecting angles between you and the enemy, comparing it to your viewing direction and so on)

    But generally I think MMF2 can do the 2D games I think you have in mind <img src="/center/images/graemlins/smile.gif" alt="" />
    MMF2 has a similar interface to the old programs but has much more power now so you whon't lost that easily.

  10. #10
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    Re: Whats new? Some questions.

    Alot has changed since Klik &amp; Play <img src="/center/images/graemlins/smile.gif" alt="" />

    The Games Factory allowed scrolling levels where you could walk around large levels where the 'camera' followed you around.

    In MMF you could tell objects to not pause when they were outside the play-area so they can walk around even though you are not near then. You can even do collision detection out of frame (turned on by default now)

    The vision cones are possible but it just takes some events to do so which could be a little hard to figure out for a beginner. (detecting angles between you and the enemy, comparing it to your viewing direction and so on)

    But generally I think MMF2 can do the 2D games I think you have in mind <img src="/center/images/graemlins/smile.gif" alt="" />
    MMF2 has a similar interface to the old programs but has much more power now so you whon't lost that easily.

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