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Thread: Changing object's before fade in

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    Changing object's before fade in

    Hi, In my game the main menu buttons grow when you have the mouse cursor over them, and they shrink when the mouse cursor is not over them. To prevent it from looking bad due to a resize, I make it so it resizes it to 100% for the mouse over thing, and down to 90% for when the mouse isn't over it, so it doesn't get too blurred.

    The problem I'm having is, the fade in transition for the whole frame is the zoom in effect, and the buttons are shown at 100% scale in the transition, but then as soon as the frame starts, they go to 90%. Is there any way to scale the objects to 90% before the fade in transition?

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    Changing object's before fade in

    Hi, In my game the main menu buttons grow when you have the mouse cursor over them, and they shrink when the mouse cursor is not over them. To prevent it from looking bad due to a resize, I make it so it resizes it to 100% for the mouse over thing, and down to 90% for when the mouse isn't over it, so it doesn't get too blurred.

    The problem I'm having is, the fade in transition for the whole frame is the zoom in effect, and the buttons are shown at 100% scale in the transition, but then as soon as the frame starts, they go to 90%. Is there any way to scale the objects to 90% before the fade in transition?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Changing object's before fade in

    I think you need to check the Create before Frame Fade In Transition option in the object's Runtime Options.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Changing object's before fade in

    I think you need to check the Create before Frame Fade In Transition option in the object's Runtime Options.

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    Re: Changing object's before fade in

    Also... that sort of thing works better if you use Start of Frame (rather than depending on Always or some other condition)

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    Re: Changing object's before fade in

    Also... that sort of thing works better if you use Start of Frame (rather than depending on Always or some other condition)

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Changing object's before fade in

    []I think you need to check the Create before Frame Fade In Transition option in the object's Runtime Options. [/]

    I think that option is only available for extensions.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Changing object's before fade in

    []I think you need to check the Create before Frame Fade In Transition option in the object's Runtime Options. [/]

    I think that option is only available for extensions.

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