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Thread: Can we have some UNIFORMITY please

  1. #51
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    Re: Can we have some UNIFORMITY please

    I've received your e-mail, Patrick.

    Thanks a lot, again! I'm glad the format wars are over. I was really getting quite the heart-beat about all this. It wasn't healthy. ^_^
    I really do appreciate this, and I'll be sure to list you in the credits (once there are credits).

    Reguarding your concerns:
    MMF2AO consumes a lot of resources - Yes, I understand. This is due to still using MMF1.5 for some of the program (and not using the Task Priority object yet). My goal is to have all of the program made in MMF2 as soon as possible (basically when there is a message box extension).

    MMF2 applications are tricky with Pain(t?)shop Pro X - I'm not aware of this issue, but maybe there is a way to get around this.

    .MMF2AO and .MMF2AOInfo - Yes, they are long, aren't they? <img src="/center/images/graemlins/smile.gif" alt="" /> Well, I really thought it was a catchy file extension, and I assure you that I'm not the first to use extensions that are longer than 3 or 4 characters. Hehe. While I did have one bug related to this, it's since been fixed, and at least I'm pretty sure there will be no conflicts with another program thinking a .MMF2AO is a movie file or something. heh

    Registry - There aren't really too many registry things envolved. I believe there is one default windows-style entry to where my program is located. Then there is one set of keys for each file associated (That's how the YASO object does it, I suppose). Nothing major. If there are any locations in the resistry I should make the uninstaller remove, just let me know them and I will.

    HD Files used for inter-program communication - Yes, this is an issue. Not a large one, as it shouldn't cause any noticable slowdown, but it would be much nicer to use a commandLine to speak to other programs. The reason I went the file route is that the 'File' object in MMF1.5 could not handle sending long commandlines to other programs. If this is fixed in MMF2, I will be sure to go back to that route of doing things once I convert all of the MMF2AO Obtainer to MMF2.

    Thanks again! Looking forward to some Happy Clicking. <img src="/center/images/graemlins/smile.gif" alt="" />

  2. #52
    Clicker Fusion 2.5 Developer

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    Re: Can we have some UNIFORMITY please

    I've received your e-mail, Patrick.

    Thanks a lot, again! I'm glad the format wars are over. I was really getting quite the heart-beat about all this. It wasn't healthy. ^_^
    I really do appreciate this, and I'll be sure to list you in the credits (once there are credits).

    Reguarding your concerns:
    MMF2AO consumes a lot of resources - Yes, I understand. This is due to still using MMF1.5 for some of the program (and not using the Task Priority object yet). My goal is to have all of the program made in MMF2 as soon as possible (basically when there is a message box extension).

    MMF2 applications are tricky with Pain(t?)shop Pro X - I'm not aware of this issue, but maybe there is a way to get around this.

    .MMF2AO and .MMF2AOInfo - Yes, they are long, aren't they? <img src="/center/images/graemlins/smile.gif" alt="" /> Well, I really thought it was a catchy file extension, and I assure you that I'm not the first to use extensions that are longer than 3 or 4 characters. Hehe. While I did have one bug related to this, it's since been fixed, and at least I'm pretty sure there will be no conflicts with another program thinking a .MMF2AO is a movie file or something. heh

    Registry - There aren't really too many registry things envolved. I believe there is one default windows-style entry to where my program is located. Then there is one set of keys for each file associated (That's how the YASO object does it, I suppose). Nothing major. If there are any locations in the resistry I should make the uninstaller remove, just let me know them and I will.

    HD Files used for inter-program communication - Yes, this is an issue. Not a large one, as it shouldn't cause any noticable slowdown, but it would be much nicer to use a commandLine to speak to other programs. The reason I went the file route is that the 'File' object in MMF1.5 could not handle sending long commandlines to other programs. If this is fixed in MMF2, I will be sure to go back to that route of doing things once I convert all of the MMF2AO Obtainer to MMF2.

    Thanks again! Looking forward to some Happy Clicking. <img src="/center/images/graemlins/smile.gif" alt="" />

  3. #53
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: Can we have some UNIFORMITY please

    Good <img src="/center/images/graemlins/smile.gif" alt="" />
    (Btw, you don't nessesarily have to put me or Maxx Games in the credits... but ofcorse you are allowed if you want to. In that case a link to www.maxxgames.com would be fun)

    So about the registery, that is a thing i can tell you how to solve.. after uninstalling MMF2AO do a search in the registery for "mmf2ao", these are all the keys remaining, and thus still have to be uninstalled <img src="/center/images/graemlins/smile.gif" alt="" />
    Good luck with everything! And i would be happy to help out if you need any help on MMF1.5 or 2 dev..

  4. #54
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: Can we have some UNIFORMITY please

    Good <img src="/center/images/graemlins/smile.gif" alt="" />
    (Btw, you don't nessesarily have to put me or Maxx Games in the credits... but ofcorse you are allowed if you want to. In that case a link to www.maxxgames.com would be fun)

    So about the registery, that is a thing i can tell you how to solve.. after uninstalling MMF2AO do a search in the registery for "mmf2ao", these are all the keys remaining, and thus still have to be uninstalled <img src="/center/images/graemlins/smile.gif" alt="" />
    Good luck with everything! And i would be happy to help out if you need any help on MMF1.5 or 2 dev..

  5. #55
    Clicker

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    Re: Can we have some UNIFORMITY please

    anything longer than .mfx is rather stupid imo

  6. #56
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    Re: Can we have some UNIFORMITY please

    anything longer than .mfx is rather stupid imo

  7. #57
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    Re: Can we have some UNIFORMITY please

    The advantage of .mmf2ao is that if you google it the first thing that comes up is Code6's MMF2AO page.
    []HD Files used for inter-program communication[/]There is always the Shared Data object, but proper commandlines would be better.
    .:::.Joshtek.:::.

  8. #58
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    Re: Can we have some UNIFORMITY please

    The advantage of .mmf2ao is that if you google it the first thing that comes up is Code6's MMF2AO page.
    []HD Files used for inter-program communication[/]There is always the Shared Data object, but proper commandlines would be better.
    .:::.Joshtek.:::.

  9. #59
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    Re: Can we have some UNIFORMITY please

    I would like a program that lists all available extensions and i can just download them right away without the hassle of finding them and unzipping etc etc.

    I don't think Maxx should have stopped production <img src="/center/images/graemlins/frown.gif" alt="" /> poor guy he clearly did alot of work on that but hey its up to him.

    But yeah i have confidence in Code6 <img src="/center/images/graemlins/smile.gif" alt="" />

  10. #60
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    Re: Can we have some UNIFORMITY please

    I would like a program that lists all available extensions and i can just download them right away without the hassle of finding them and unzipping etc etc.

    I don't think Maxx should have stopped production <img src="/center/images/graemlins/frown.gif" alt="" /> poor guy he clearly did alot of work on that but hey its up to him.

    But yeah i have confidence in Code6 <img src="/center/images/graemlins/smile.gif" alt="" />

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