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Thread: Problem with Background collision...?

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    Problem with Background collision...?

    colliding (or overlappin') your Active object, (use yer arrow keys) into either the Quick background or background object SHOULD (I believe) cause the app to end. But it doesn't... it just passes though it...

    Any Ideas?

    http://www.betatestforum.com/mmf/weird.mfa

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    Problem with Background collision...?

    colliding (or overlappin') your Active object, (use yer arrow keys) into either the Quick background or background object SHOULD (I believe) cause the app to end. But it doesn't... it just passes though it...

    Any Ideas?

    http://www.betatestforum.com/mmf/weird.mfa

  3. #3
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    Re: Problem with Background collision...?

    I have all sorts of problems running this file.

    Yves might need to take a look and see if everything is OK with the huge frame size your trying to use.

    When I reduce the frame size down to a manageable size it works fine.

    We would need to do some experiments on at what frame size it starts having trouble at.

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    Re: Problem with Background collision...?

    I have all sorts of problems running this file.

    Yves might need to take a look and see if everything is OK with the huge frame size your trying to use.

    When I reduce the frame size down to a manageable size it works fine.

    We would need to do some experiments on at what frame size it starts having trouble at.

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    Re: Problem with Background collision...?

    Yes, I've an idea. <img src="/center/images/graemlins/wink.gif" alt="" />

    The size of your frame is 300,000 x 30,000.

    As the "handle background collisions even out of window" option is selected, MMF2 creates a background collision mask of the size of the frame. The size of this mask is 300000 x 30000 / 8 = 1 GB... The memory allocation probably fails, so the collisions with the background will fail.

    To solve the problem, either unselect this option, or create a new layer and move all your objects to this layer (as the collision mask is created only for the first layer, the collisions on the other layers are made object by object).

    Yves.

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    Re: Problem with Background collision...?

    Yes, I've an idea. <img src="/center/images/graemlins/wink.gif" alt="" />

    The size of your frame is 300,000 x 30,000.

    As the "handle background collisions even out of window" option is selected, MMF2 creates a background collision mask of the size of the frame. The size of this mask is 300000 x 30000 / 8 = 1 GB... The memory allocation probably fails, so the collisions with the background will fail.

    To solve the problem, either unselect this option, or create a new layer and move all your objects to this layer (as the collision mask is created only for the first layer, the collisions on the other layers are made object by object).

    Yves.

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    Re: Problem with Background collision...?

    Does this option only work for collisions in layer 1? I don't understand how there is a difference among layers.

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    Re: Problem with Background collision...?

    Does this option only work for collisions in layer 1? I don't understand how there is a difference among layers.

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    Re: Problem with Background collision...?

    300,00 x 30,000... D'oh!

    That COULD be an issue... <img src="/center/images/graemlins/wink.gif" alt="" />

    *smacks his head*

    That DOES explain things... I had reduced it from 30,000 x 30,000 to 3,000 x 3,000, to test something... and then I THOUGHT I had changed it back...

    Thanks for checking it out.

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    Re: Problem with Background collision...?

    300,00 x 30,000... D'oh!

    That COULD be an issue... <img src="/center/images/graemlins/wink.gif" alt="" />

    *smacks his head*

    That DOES explain things... I had reduced it from 30,000 x 30,000 to 3,000 x 3,000, to test something... and then I THOUGHT I had changed it back...

    Thanks for checking it out.

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