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Thread: Bug: Fade in/out on actives

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    Bug: Fade in/out on actives

    More than once I have had the MMF2 editor crash when I added "transitions" to active objects. It happened in the demo, and in the full version (build 241).

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    Bug: Fade in/out on actives

    More than once I have had the MMF2 editor crash when I added "transitions" to active objects. It happened in the demo, and in the full version (build 241).

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    Clicker Fusion 2.5 Developer
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    Re: Bug: Fade in/out on actives

    I just ran into an active object in one of my games that will crash MMF2 every single time you try to add a fade out transition to it.

    I've isolated that object into its own file for testing here:
    http://enigmawave.com/mmf2/active_ob...tion_crash.mfa

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    Re: Bug: Fade in/out on actives

    I just ran into an active object in one of my games that will crash MMF2 every single time you try to add a fade out transition to it.

    I've isolated that object into its own file for testing here:
    http://enigmawave.com/mmf2/active_ob...tion_crash.mfa

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    Re: Bug: Fade in/out on actives

    OK, thanks! Fixed in build 242.

    Yves.

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    Re: Bug: Fade in/out on actives

    OK, thanks! Fixed in build 242.

    Yves.

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    Re: Bug: Fade in/out on actives

    Sweet... thanks Yves.

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    Re: Bug: Fade in/out on actives

    Sweet... thanks Yves.

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    Re: Bug: Fade in/out on actives

    So,when can we exspect the next patch...? <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Bug: Fade in/out on actives

    So,when can we exspect the next patch...? <img src="/center/images/graemlins/smile.gif" alt="" />

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