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Thread: Platform movement bug

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    Platform movement bug

    Generally I use rectangular objects with platform movement, to avoid the "stick to the ceiling" and other issues you get otherwise. (E.g. if your character's head moves up and down a pixel in the walking animation, you can hang on to the ceiling in a very weird way; the workaround is to use an invisible rectangle collision detector.)

    However, I can't find a workaround for this one, and it seems to be new to MMF2: Walk off a cliff that projects out a bit. Then hold the control backward (into the cliff). First, it slows down your character's fall. Worse, when the cliff projection ends, your character becomes "wedged" in the ceiling of the floor below and can float back quite a way. It's ugly, and it messes up level logic (can I get here from there?).

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    Platform movement bug

    Generally I use rectangular objects with platform movement, to avoid the "stick to the ceiling" and other issues you get otherwise. (E.g. if your character's head moves up and down a pixel in the walking animation, you can hang on to the ceiling in a very weird way; the workaround is to use an invisible rectangle collision detector.)

    However, I can't find a workaround for this one, and it seems to be new to MMF2: Walk off a cliff that projects out a bit. Then hold the control backward (into the cliff). First, it slows down your character's fall. Worse, when the cliff projection ends, your character becomes "wedged" in the ceiling of the floor below and can float back quite a way. It's ugly, and it messes up level logic (can I get here from there?).

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    Re: Platform movement bug

    Harvy, try writing your own custom platform movement, it's not that hard and will avoid many frustration problems regarding stick to ceiling, climbing up stairs aind many others. Wuith custom engine you can control the detectors, loop events, bullet proof your code etc. Search google for the Cristophe Huet Super mario's engine.. I think you can find them somewhere.. I guess http://www.klikacademy.com/ had a good one but still basic platform engine course

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    Re: Platform movement bug

    Harvy, try writing your own custom platform movement, it's not that hard and will avoid many frustration problems regarding stick to ceiling, climbing up stairs aind many others. Wuith custom engine you can control the detectors, loop events, bullet proof your code etc. Search google for the Cristophe Huet Super mario's engine.. I think you can find them somewhere.. I guess http://www.klikacademy.com/ had a good one but still basic platform engine course

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    Re: Platform movement bug

    Sure... but I think this bug is bad enough that it should be fixed. Of course default platform movement isn't spectacular, but it should at least be usable... Being able to float through the ceiling when you walk off a cliff is pretty egregious, I think <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Platform movement bug

    Sure... but I think this bug is bad enough that it should be fixed. Of course default platform movement isn't spectacular, but it should at least be usable... Being able to float through the ceiling when you walk off a cliff is pretty egregious, I think <img src="/center/images/graemlins/smile.gif" alt="" />

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