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Thread: Lua/MMF2 Water Effect

  1. #31
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    Re: Lua/MMF2 Water Effect

    Nice example but at first I saw nothing because your screen seems much brighter than the norm. I am at contrast 100% and brightness 100% and I had to change the background to see something. My IIyama monitor is certainly darker than it should be but I am pretty sure yours is set too bright.

  2. #32
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    Re: Lua/MMF2 Water Effect

    Nice example but at first I saw nothing because your screen seems much brighter than the norm. I am at contrast 100% and brightness 100% and I had to change the background to see something. My IIyama monitor is certainly darker than it should be but I am pretty sure yours is set too bright.

  3. #33
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    Re: Lua/MMF2 Water Effect

    []Ok so, some suggestions for improvement;
    - Waves produced by multiple objects on the water.
    - Waves from left/right movements on the water surface (not just up/down)
    - Support for large water surfaces that go beyond the window’s edge, but optimised so that only the water inside and near the windows is calculated, visible and animated
    - Support for multiple pools of water in the same frame.

    Now I need to take the time and learn LUA. [/]

    Well there's already support for multiple objects. The Lua code is completely detached from the active object you move around on the screen. I just use the "makeWave" functions whenever the object makes a splash. Maybe I'll make an example with multiple objects.

    Waves from left/right movements on the surface... well, I'm not entirely sure how to do that. I mean, I'd know how to do it, I just don't know what it's supposed to look like. We're already approaching the limit of what I learned in my high-school physics class so, maybe I could make something that looks good, I just don't know if it would be entirely realistic.

    It would probably be easy to set a setVisibleSurface() function that lets you set the bounds of the surface that is calculated.

    Maybe what I need to do is make a createWaterBody() function so you can create multiple water bodies and access them via an ID. I'll get on that.

    []
    Maybe you can now make an example to put some objects with different weights/floating variables in water ? <img src="/center/images/graemlins/wink.gif" alt="" />[/]

    That actually wouldn't require any extra Lua coding, just some extra programming on the MMF layer. So yeah, maybe I'll make an example that demonstraes that.


    []Nice example but at first I saw nothing because your screen seems much brighter than the norm. I am at contrast 100% and brightness 100% and I had to change the background to see something. My IIyama monitor is certainly darker than it should be but I am pretty sure yours is set too bright. [/]

    Oops... sorry about that...I'll make it brighter next time ^_^

  4. #34
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    Re: Lua/MMF2 Water Effect

    []Ok so, some suggestions for improvement;
    - Waves produced by multiple objects on the water.
    - Waves from left/right movements on the water surface (not just up/down)
    - Support for large water surfaces that go beyond the window’s edge, but optimised so that only the water inside and near the windows is calculated, visible and animated
    - Support for multiple pools of water in the same frame.

    Now I need to take the time and learn LUA. [/]

    Well there's already support for multiple objects. The Lua code is completely detached from the active object you move around on the screen. I just use the "makeWave" functions whenever the object makes a splash. Maybe I'll make an example with multiple objects.

    Waves from left/right movements on the surface... well, I'm not entirely sure how to do that. I mean, I'd know how to do it, I just don't know what it's supposed to look like. We're already approaching the limit of what I learned in my high-school physics class so, maybe I could make something that looks good, I just don't know if it would be entirely realistic.

    It would probably be easy to set a setVisibleSurface() function that lets you set the bounds of the surface that is calculated.

    Maybe what I need to do is make a createWaterBody() function so you can create multiple water bodies and access them via an ID. I'll get on that.

    []
    Maybe you can now make an example to put some objects with different weights/floating variables in water ? <img src="/center/images/graemlins/wink.gif" alt="" />[/]

    That actually wouldn't require any extra Lua coding, just some extra programming on the MMF layer. So yeah, maybe I'll make an example that demonstraes that.


    []Nice example but at first I saw nothing because your screen seems much brighter than the norm. I am at contrast 100% and brightness 100% and I had to change the background to see something. My IIyama monitor is certainly darker than it should be but I am pretty sure yours is set too bright. [/]

    Oops... sorry about that...I'll make it brighter next time ^_^

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    Re: Lua/MMF2 Water Effect

    I downloaded. But I don't have the full version, so I can't test it, and thus, I didn't respond.

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    Re: Lua/MMF2 Water Effect

    I downloaded. But I don't have the full version, so I can't test it, and thus, I didn't respond.

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    Re: Lua/MMF2 Water Effect

    Wow, this is very fast. Good work.

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    Re: Lua/MMF2 Water Effect

    Wow, this is very fast. Good work.

  9. #39
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    Re: Lua/MMF2 Water Effect

    []I downloaded. But I don't have the full version, so I can't test it, and thus, I didn't respond. [/]

    You can download the *.exe here. It's a good demonstration of what you can do when you get the full version of MMF2 <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Lua/MMF2 Water Effect

    []I downloaded. But I don't have the full version, so I can't test it, and thus, I didn't respond. [/]

    You can download the *.exe here. It's a good demonstration of what you can do when you get the full version of MMF2 <img src="/center/images/graemlins/smile.gif" alt="" />

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