User Tag List

Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 187

Thread: Turboferret's 3D Mesh object

  1. #61
    Clicker Fusion 2.5

    Join Date
    Jun 2006
    Location
    Stockholm, Sweden
    Posts
    1,529
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    Ah, okay <img src="/center/images/graemlins/smile.gif" alt="" />
    en fråga till bara turrrrrbo <img src="/center/images/graemlins/smile.gif" alt="" />

    Does the Irrlicht extension supports any collision on any type? like, if i´ve created a Quake 3 map (in gtkradiant) Does it the supports collision then? <img src="/center/images/graemlins/smile.gif" alt="" />
    oh, and and if you set up spawn places does it supports that?

    lol det var väl 2 frågor <img src="/center/images/graemlins/laugh.gif" alt="" />

    -Thanks

  2. #62
    Clicker Fusion 2.5

    Join Date
    Jun 2006
    Location
    Stockholm, Sweden
    Posts
    1,529
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    Ah, okay <img src="/center/images/graemlins/smile.gif" alt="" />
    en fråga till bara turrrrrbo <img src="/center/images/graemlins/smile.gif" alt="" />

    Does the Irrlicht extension supports any collision on any type? like, if i´ve created a Quake 3 map (in gtkradiant) Does it the supports collision then? <img src="/center/images/graemlins/smile.gif" alt="" />
    oh, and and if you set up spawn places does it supports that?

    lol det var väl 2 frågor <img src="/center/images/graemlins/laugh.gif" alt="" />

    -Thanks

  3. #63
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    JasonDarby's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    4,938
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: Turboferret's 3D Mesh object

    No sorry you cannot send him the extension files.

    These are for owners of the full version only.

  4. #64
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    JasonDarby's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    4,938
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: Turboferret's 3D Mesh object

    No sorry you cannot send him the extension files.

    These are for owners of the full version only.

  5. #65
    No Products Registered

    Join Date
    Jun 2006
    Posts
    324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    Ok no problem man, glad i checked here first hehe <img src="/center/images/graemlins/smile.gif" alt="" />

  6. #66
    No Products Registered

    Join Date
    Jun 2006
    Posts
    324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    Ok no problem man, glad i checked here first hehe <img src="/center/images/graemlins/smile.gif" alt="" />

  7. #67
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Posts
    1,324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    [][]Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.

    If I change to Software mode before setting the mesh to the exact same object, no problems. [/]
    This and any cases where the Direct3D9 driver is crashing could be because the graphics adapter doesn't support rendertarget textures, which is used in this extension. What graphics card do you use, Sarah? [/]


    NVIDIA GeForce4 Ti 4200 with AGP8X

  8. #68
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Posts
    1,324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    [][]Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.

    If I change to Software mode before setting the mesh to the exact same object, no problems. [/]
    This and any cases where the Direct3D9 driver is crashing could be because the graphics adapter doesn't support rendertarget textures, which is used in this extension. What graphics card do you use, Sarah? [/]


    NVIDIA GeForce4 Ti 4200 with AGP8X

  9. #69
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Location
    Japan & US
    Posts
    27
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    Works well for what it was intended for. I've been waiting six years for this and then all of a sudden, BOOM! On the day of our wedding no less. Double bonus for me. ^o^

    Thanks for all your hard work Turboferret, I'll put this to good use. Now I can't wait to see the Irrlicht object!

  10. #70
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Location
    Japan & US
    Posts
    27
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turboferret's 3D Mesh object

    Works well for what it was intended for. I've been waiting six years for this and then all of a sudden, BOOM! On the day of our wedding no less. Double bonus for me. ^o^

    Thanks for all your hard work Turboferret, I'll put this to good use. Now I can't wait to see the Irrlicht object!

Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast

Similar Threads

  1. For 3d mesh object
    By Durnus in forum Extension Development
    Replies: 9
    Last Post: 22nd October 2006, 08:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •