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Thread: Active Object loading external files?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Active Object loading external files?

    Hi, I was taking some time to experience the MMF2 demo. Great! However one feature I always wanted (and that I believe is very powerful and easy to implement) is not there...

    It would be great if we could load pictures at runtime into an active object, just like we already can do with the active picture one. Games with player sprite modifications would greatly benefit from this, specially vitalized ones, where size do matter and you can't just include several active objects and switch between them.

    Of course it's currently possible to do this by using the active picture, however when you have animations with more frames, loading them into the object is time consuming and does not produce good visual effects, specially from Internet.

    However, since the feature is already implemented, I think a great and easy addition to active object would be actions like "clear animation sequence X", "append picture into animation sequence X" and so on (or we could have one or two dynamic animations together with the standard edit-time ones - if an animation ia accessed without being loaded, the active object would simply show the "stand" one). With that we could load/download the animations at runtime improving the games a lot.

    What do you think?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Active Object loading external files?

    Hi, I was taking some time to experience the MMF2 demo. Great! However one feature I always wanted (and that I believe is very powerful and easy to implement) is not there...

    It would be great if we could load pictures at runtime into an active object, just like we already can do with the active picture one. Games with player sprite modifications would greatly benefit from this, specially vitalized ones, where size do matter and you can't just include several active objects and switch between them.

    Of course it's currently possible to do this by using the active picture, however when you have animations with more frames, loading them into the object is time consuming and does not produce good visual effects, specially from Internet.

    However, since the feature is already implemented, I think a great and easy addition to active object would be actions like "clear animation sequence X", "append picture into animation sequence X" and so on (or we could have one or two dynamic animations together with the standard edit-time ones - if an animation ia accessed without being loaded, the active object would simply show the "stand" one). With that we could load/download the animations at runtime improving the games a lot.

    What do you think?

  3. #3
    Clickteam Clickteam
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    Re: Active Object loading external files?

    I think its on Yves wish list for a future update.

    But I don't really know when that will be.

  4. #4
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    Re: Active Object loading external files?

    I think its on Yves wish list for a future update.

    But I don't really know when that will be.

  5. #5
    Clicker Multimedia Fusion 2 Developer
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    Re: Active Object loading external files?

    If a developer felt so inclined, he could do this with an extension. As far as I can tell, all of the Active Object functionality can be included in an object just by setting a few flags, so all the developer would have to do is add the new functionality. When the new SDK arrives, you might get some takers.

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    Re: Active Object loading external files?

    If a developer felt so inclined, he could do this with an extension. As far as I can tell, all of the Active Object functionality can be included in an object just by setting a few flags, so all the developer would have to do is add the new functionality. When the new SDK arrives, you might get some takers.

  7. #7
    Clicker Fusion 2.5 Developer
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    Re: Active Object loading external files?

    This is a great idea. Besides, external Backdrops and Background System Boxes would be even greater.

  8. #8
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    Re: Active Object loading external files?

    This is a great idea. Besides, external Backdrops and Background System Boxes would be even greater.

  9. #9
    Clicker

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    Re: Active Object loading external files?

    Overlay can load images during runtime

  10. #10
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    Re: Active Object loading external files?

    Overlay can load images during runtime

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