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Thread: Adventure Object

  1. #11
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    Re: Adventure Object

    Yes! Exactly! <img src="/center/images/graemlins/smile.gif" alt="" />
    there's already a nice free engine to create Adventure games (AGS Adventure Game Studio) but would be cool to have tools that makes it easier in MMF2. The conversation engine would be useful for a big variety of games that involves dialogue

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    Re: Adventure Object

    Yes! Exactly! <img src="/center/images/graemlins/smile.gif" alt="" />
    there's already a nice free engine to create Adventure games (AGS Adventure Game Studio) but would be cool to have tools that makes it easier in MMF2. The conversation engine would be useful for a big variety of games that involves dialogue

  3. #13
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    Re: Adventure Object

    Using an extension to do this, in my oppinion, is when lazyness becomes a golden act. Don't take this offensive, but do learn from it. Make the entire engine yourself! It's possible!It's behond possible!

    You DO NOT NEED an extension for this! Easier is NOT always better! If you plan to make a game, be aware of some of the work you might actually have to do, Clickteam has removed a good 90% of the HARD work, just by making MMF2, now meet them half way and make the rest of the game yourself!!

    Stop Being Lazy! &lt;This pretty much sums it all up!

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    Re: Adventure Object

    Using an extension to do this, in my oppinion, is when lazyness becomes a golden act. Don't take this offensive, but do learn from it. Make the entire engine yourself! It's possible!It's behond possible!

    You DO NOT NEED an extension for this! Easier is NOT always better! If you plan to make a game, be aware of some of the work you might actually have to do, Clickteam has removed a good 90% of the HARD work, just by making MMF2, now meet them half way and make the rest of the game yourself!!

    Stop Being Lazy! &lt;This pretty much sums it all up!

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Adventure Object

    Hah, hah. BrandonC is right. You're so lazy, why don't you just drop MMF and program it assembly or something. Other people do it so apparently that means you should too.

    Sarcasm aside, I think that some (or quite a few) of the people that use Click products aren't necessarily programmers by nature. Everyone has strengths and weaknesses that they must adjust too. Some people are very creative but not good with left brain activities such as logic construction while on the other hand; some programmers don't have an ounce of imagination. Anything that can help materialize someone's vision in my option is a good thing. One of the reasons I'm using MMF to begin with.

    While I would personally create such an engine myself, I wouldn't expect my way is the right way for everyone. If I drew a line in the sand that marked what I considered lazy I could look back to see my footsteps across a thousand lines that others have drawn.

    But that's just my option. (And you know what they say about people with options.)

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    Re: Adventure Object

    Hah, hah. BrandonC is right. You're so lazy, why don't you just drop MMF and program it assembly or something. Other people do it so apparently that means you should too.

    Sarcasm aside, I think that some (or quite a few) of the people that use Click products aren't necessarily programmers by nature. Everyone has strengths and weaknesses that they must adjust too. Some people are very creative but not good with left brain activities such as logic construction while on the other hand; some programmers don't have an ounce of imagination. Anything that can help materialize someone's vision in my option is a good thing. One of the reasons I'm using MMF to begin with.

    While I would personally create such an engine myself, I wouldn't expect my way is the right way for everyone. If I drew a line in the sand that marked what I considered lazy I could look back to see my footsteps across a thousand lines that others have drawn.

    But that's just my option. (And you know what they say about people with options.)

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    Re: Adventure Object

    I don't think I'm being lazy. If you're saying I must do some of the work in a game you probably didn't visited our site, specially the free games section that has six free games made entirely by me (except the tictactoe which has the A.I made by Nir Lavee, indicated in the credits).
    Back to the topic.. a point and click and inventory is not that hard to make in MMF really. There could be an extension to make it quicker to produce in case the game is too big and has too many items. Now, if you think it would be possible to manage in an acceptable way (time to produce), thousands of interacting dialog, that can have multiple choices of answer, that lead in chain reaction to another answer and consequences in a game, then I guess you never played an adventure game before. Don't take it offensive too.. just download the AGS, look at its structure and see how much specific tools are needed for an adventure game.
    Also, feel free to explain how you'd manage such complex system using MMF2 without extension...

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    Re: Adventure Object

    I don't think I'm being lazy. If you're saying I must do some of the work in a game you probably didn't visited our site, specially the free games section that has six free games made entirely by me (except the tictactoe which has the A.I made by Nir Lavee, indicated in the credits).
    Back to the topic.. a point and click and inventory is not that hard to make in MMF really. There could be an extension to make it quicker to produce in case the game is too big and has too many items. Now, if you think it would be possible to manage in an acceptable way (time to produce), thousands of interacting dialog, that can have multiple choices of answer, that lead in chain reaction to another answer and consequences in a game, then I guess you never played an adventure game before. Don't take it offensive too.. just download the AGS, look at its structure and see how much specific tools are needed for an adventure game.
    Also, feel free to explain how you'd manage such complex system using MMF2 without extension...

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    Re: Adventure Object

    All right. Everyone has options and I do respect that. Just to mention, in the old forums I found an announcement calling people to help an Adventure Object, I sent a PM to the responsible a long time ago (I guess was Jeff or some of the mods)and if they started a topic mentioning an Adventure Extension on the plan, probably that's because some tools are needed to make it viable.
    I'm not talking about a "make the game for me" extension, just something that is NEEDED to manage the high amount of specific information such as dialogues that Adventure games tends to have.

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    Re: Adventure Object

    All right. Everyone has options and I do respect that. Just to mention, in the old forums I found an announcement calling people to help an Adventure Object, I sent a PM to the responsible a long time ago (I guess was Jeff or some of the mods)and if they started a topic mentioning an Adventure Extension on the plan, probably that's because some tools are needed to make it viable.
    I'm not talking about a "make the game for me" extension, just something that is NEEDED to manage the high amount of specific information such as dialogues that Adventure games tends to have.

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