I've been working on this high-level networking object for a while now. The idea is to keep it simple and minimize overhead data.
At this moment there are no channels or sub-channels like in moox. The reason is I haven't really had any use for them, but if people find it useful I'll add them (although they would add some overhead).
Compared to moo there's some new features:
* Global properties - The server can make properties (alterable string) readable/writeable to clients.
* Connection properties - Just like global properties, but related to each connection.
* Functions - You can do client->server, client->client and server->client function calls.
There's no docs atm, but check the included example.
I'm also testing this together with Spike and his team who are making an online game (vortex2 one of them?).
EDIT: A console window is shown when you run an app with Ferret.Net in it. It's for debug purposes. Also, this version expires December 1st.