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Thread: overlay 0,0

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    overlay 0,0

    anyone noticed, that if you start an overlay at a position less than 0 (x or y), then it wont appear on the screen at runtime, no matter what you try afterwards (event-wise)?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: overlay 0,0

    am i the only one who has this problem

  3. #3
    Clicker Fusion 2.5 Developer

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    Re: overlay 0,0

    No, it does that for me too. I don't know why, though.

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    Re: overlay 0,0

    Is that what it is?! I had some problems with it. Couldn't figure out what it was!

    Edit: No wait. Mine disappeared all at once when my frame started scrolling...

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    Re: overlay 0,0

    []No wait. Mine disappeared all at once when my frame started scrolling...[/]

    That will be the same problem. My guess is that the overlay has a theoretical size of 1x1, so when MMF checks if it should be drawn, if it's to the top or left, or the screen is scrolled down or right, it looks to MMF like the overlay cannot be seen at all, so isn't drawn.

    A quick fix would be to use the active overlay to display it.

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: overlay 0,0

    or better: start it in the frame, and position it outside in an event.
    still, it's a weird bug. I've also noticed, that if you add an instance to the debugger, and change it's position.. the x&y information won't be changed in the debugger with it.

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