Im using a 4096 x 3072 pixel image as a backdrop.
I would like to be able to swap the image depending on a choice from the player.
Currently I am using an active object with 2 frames of anim (I know this is the worst method since the memory usage went from 60meg to 100meg)
The large image does not need to be changed once the frame is loaded and I would prefer if the images are stored internally.
Any suggestions on the best way to handle this?