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Thread: Best way to handle HUGE image swapping?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Best way to handle HUGE image swapping?

    Im using a 4096 x 3072 pixel image as a backdrop.

    I would like to be able to swap the image depending on a choice from the player.

    Currently I am using an active object with 2 frames of anim (I know this is the worst method since the memory usage went from 60meg to 100meg)

    The large image does not need to be changed once the frame is loaded and I would prefer if the images are stored internally.

    Any suggestions on the best way to handle this?

  2. #2
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    Re: Best way to handle HUGE image swapping?

    Use layers, if character x is chosen, show layer x.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Best way to handle HUGE image swapping?

    Thanks, worked like a charm.

    I set up seperate layers with a single backdrop image using "Load on Call" and it appears to be exactly what I needed.

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