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Thread: Collision Calamity

  1. #1
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    Collision Calamity

    Hi all,

    Collision detection seems to come and go for me .

    I am writing a scroller, most collisions have worked ok so far, but
    At the end of a large scroll I have placed a false pillar, it is an Active
    and in the Event editor I have if Player(icon) collides with piller(icon)
    Jump To Frame 2.

    When the Player touches this event it is not acted on, even if I use
    overlapping, even moving the Event to numerous places in the Editor.

    Nothing will fire this event, this is a one Layer Frame Only, all other
    Collisions work fine, but not this one.

    Any Ideas Please

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    Re: Collision Calamity

    No idea so far but if you could post the file I will have a look.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Collision Calamity

    Try reentering the event, save, then delete the old event.

    Or try playing a sound when that event is triggered.

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    Re: Collision Calamity

    Are you sure the player is touching the active? If you're moving quite fast like say 10 pixels at a time, you might miss it.
    If so use the move safely object.

  5. #5
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Collision Calamity

    Make sure they're both on the same layer. I still find myself searching for bugs when I've accidentally put a pickup in the foreground.

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    Re: Collision Calamity

    Thank you all for your help, but I did a stupid thing, when I placed my false
    Active Pillar over the background of a pillar & made it an obstacle I forgot
    To tick the 'follow the frame' item so that when I scrolled the frame the
    Pillar scrolled out of the scene and because the background also had a
    Pillar in it I could not see the Active pillar moving out of frame.

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