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Thread: Another 360 problem...

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    Another 360 problem...

    Yeah...I know I am bothering you all too much.
    I am rediscovering MMF(2) and trying more complex movements, that's why all this problems.

    I made 4 collision detectors, and put:
    +"1up" press "up" and "front detector" is not overlaping "neutral" then -move front-
    +"1up" press "left" and "left detector" is not overlaping "neutral" then -spin left-
    ...and so on...

    Note: remplace -spin left- and -move front for the 360ºmovement...cos and sin thing.
    And also "neutral" is a qualifier(group) consisting in all the walls and stuff that is going to block the player.

    well...the problem is that the character behaves strangely when collisions something and rotates...I am sure you will know what is wrong.
    What I want is that when the character collisions a wall at...lets say 35º, it continues going up, like sliding on a wall, get what I mean?
    Thanks a lot....again.

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    Re: Another 360 problem...

    Now I made 2 halfs of a elipse for the collision detector, and let the player always spin left and right, and only restricted front and back movement. It works a little better, but it stills a little ugly.
    Help?.

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    Re: Another 360 problem...

    To make them slide up a wall you would have to move the object on each axis independently so when it can't move anywhere on the x axis, it instead moves on the y axis.

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    Re: Another 360 problem...

    Im not sure I understand.
    What collision detector method should I use?. I cant imagine right now how to say to MMF: if you cant go right (adding x), try to go in Y axis.
    Unless I make 4 collision detectors like a box surrounding the character and dont rotate it, always with the same angle.
    Help again?

  5. #5
    Clicker Multimedia Fusion 2

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    Re: Another 360 problem...

    sliding would be an awesome improvement. Bounce really sucks in it's current implementation.

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