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Thread: Anti-aliasing

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    Anti-aliasing

    Isn't that meant to add aditional pixels to something to make it appear more smooth? I'm sure thats what it is. whenever I add it to something, I cannot see the slightest bit of difference... well, sometimes the application will slow right down... Can anyone tell me whats its all about??

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Anti-aliasing

    Right now, antialiasing does blur the objects. I'm a bit surprised that you don't see a difference. Bug perhaps?

    In either case, "true" antialiasing does not add anything. To get true antialiasing, you usually create an animation 3 times as big as you intend to display it on the screen, and realtime resample it down to a 3rd of it's orginal size.

    It's more CPU friendly to import an antialiased animation (it will need to use alpha channels), but you can also create a character 3 times as large as you wish to display it, and set the scale to 0.3333 (I'm not sure of this, but you might need to enable alpha channels in that object for MMF2 to scale it smoothly)




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