I'm not sure if this is the place to post such a question, but if you have a game which utilizes both Keyboard and Mouse functions in a frame, how do you access the upper menus? Can't seem to get it for anything, and I exit programs with Alt-F4.

I'm not sure if this is the place to post such a question, but if you have a game which utilizes both Keyboard and Mouse functions in a frame, how do you access the upper menus? Can't seem to get it for anything, and I exit programs with Alt-F4.
Greetings fellow Newbie :crazy:
I think I actually know the answer to your question. Here is what I learned (and cut and pasted) from that actual demo information (Step 7-Choco Break)...
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Being obliged to press Alt+F4 to quit the game is not very practical. It would be nice, and much easier, if the game would end when we press one key, like ESCAPE. Well, this is very simple to do in The Games Factory 2. We can make an event with a condition and an action, which we are now familiar with, to accomplish this.
The event we want to define is "When the user presses ESCAPE then Quit the game". First of all, lets enter the condition. As usual, click on the "New condition" line in the events editor. This opens the New condition dialog. Do you remember that we mentioned we would talk about the extra objects contained in the dialog box? Now is the time. Let's discover what these powerful objects are about.
By moving your mouse over the objects, locate the "The mouse pointer and Keyboard" object.
As its name indicates, this object tests everything that touches the mouse and the keyboard. Right click on the object to open the Conditions menu. If you inspect the options, you can see that you have at your disposal many options to test the keyboard and the mouse. Select the option "Keyboard" / "Upon pressing a key".
This should open a small dialog box, asking you to press a key. We want to test a press of the ESCAPE key, so press the ESCAPE key when you are prompted.
You should now see a new line in the event editor with your condition.
Our new condition to test the ESCAPE key is now defined. We have to define the action that will happen when the key is pressed. We want the action to end the game. Inspect the object bar in the top of the events editor, and find the "Storyboard controls" object
The "Storyboard controls" object allow you to control the flow of the application. Locate the empty square below the "Storyboard controls" object in front of our new condition, and click with the right mouse button. This opens the Actions menu for this object. You can see many options to control the flow of the application, but the one you want to choose right now is: "End the application".
Once the action is defined, launch your game, and press ESCAPE : the game quits automatically.
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Hopefully this is what you meant / needed to know.
L8R,
Gamer_Dewd :/

Not exactly. v.v I do know how to do everything that tutorial just stated (even though I only skipped it). What I'm trying to do is somehow enable the mouse or keyboard to be able to activate the upper menu. Shortcut keys don't seem to be working, and ALT doesn't select anything.

Also, is there a way to select ALL of ONE type of object within a frame? The help menu says that in the object window (the list left of the frame but right of the application outline list), there's a way to do this, but I can't seem to get it to work...

... Nevermind. Just figured it out. It didn't seem to work when there were small icons in the object list.