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Thread: Framerate issues with Layers

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    Framerate issues with Layers

    Okay I started adding lots of layers to my application (I need a fair few) and the game starts slowing down immensly. These layers contain nothing but backdrop objects so I don't understand why this is slowing things down. Is there anything I can do about this? Is it faster to have the entire layer as one big background object, or having it made of multiple smaller background objects?

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    Re: Framerate issues with Layers

    Check how much memory the backdrops are taking up. If its tonnes then you've got a problem (try using active picture object). If this doesn't work the neither will setting the frame rate and this is probably a problem

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