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Thread: Possible Bug w/ Mode 7 object...

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Possible Bug w/ Mode 7 object...

    This is just a preliminary bug report, I havent investigated it much yet.

    My current project uses a Mode 7 object to do a Star Wars text crawl.

    Once the object has finished, I scroll away from it and eventually destroy the object to conserve memory.

    The possible bug occurs with destroying the Mode 7 object.
    While testing the app, the runtime crashes when exiting, my current workaround is simple, I just do not 'Destroy' the object and the runtime will exit clean.

    I did not build a test app to see if the issue remains with a full project build.

    I will investigate this possible bug further when time permits.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Possible Bug w/ Mode 7 object...

    For now you could try the Perspective object instead.
    .:::.Joshtek.:::.

  3. #3
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    Re: Possible Bug w/ Mode 7 object...

    The Perspective object relies too much on 2D manipulation and neglects actual Z coordinates, I don't think it would produce the desired effect. Could we see an example file?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Possible Bug w/ Mode 7 object...

    This possible bug is NOT a showstopper for me.

    I have achieved EXACTLY what I wanted with the Mode 7 object and Im very pleased with the results.

    The game still works great without destroying the object so I have just continued working.

    I will post up some examples from my current project once I am further along.

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