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Thread: Am I Missing something here?

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    Am I Missing something here?

    Hey there everyone.

    I've been using TGF for many years now. I never moved onto MMF as I found TGF to be easier to develop in. I've downloaded the MMF2 demo and would like to buy it as I think that it is time to move on but I feel like I wouldn't be using it to its fullest.

    When I browse the forums I see people talking about fast looping, trigonometry, programming and making their own custom movement. I have always used the built-in movement controls - i didn't even know that you could build your own!

    I'd really love to be able to make use of everythign that MMF2 has to offer, half of it I probaly don't even know about but I was hoping that someone could fill me in on the subject. you know, like what exactly it can do and what kind of knowledge is required(I know nothing of programming languages). I feel like I've been left in the dark a bit, if you know what I mean.

    Thanks in advance.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Re: Am I Missing something here?

    You don't really need to know programming language techniques, though for projects that are reasonably complex some understanding of how variables are stored and manipulated (and how the event list is handled) will help. Really it's a matter of experimenting around and seeing what you can do - there's a link to the Click Wiki on the right sidebar that has some information on just about everything related to it.

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    Re: Am I Missing something here?

    thanks, I'll try checking that out.

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    Re: Am I Missing something here?

    Quote Originally Posted by Slink
    When I browse the forums I see people talking about fast looping, trigonometry, programming and making their own custom movement. I have always used the built-in movement controls - i didn't even know that you could build your own!
    Fast loops are making things happen in between frames, like loading a level, or making a bullet move one pixel at a time so it won't go through walls. It's really not as frightening as you may think.

    Trigonometry is used for angles and distances. Most of the time you can stay away from this by using extensions such as the advanced direction object.

    You're not alone, I have no idea how to make custom movements either!

    Hope that helped.

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    Re: Am I Missing something here?

    Well, one of the first things a general klikker learns is how to make a custom platform movement. While the Clickteam default ones are perfectly competent, you can create some true magic with custom ones. For instance, variable height jumping, wall kicking, springs, etc. Look around for tutorials on the subject, and try and learn from them - don't just take an engine and make a game based on it as you'll feel wholely unsatisfied.

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    Re: Am I Missing something here?

    Quote Originally Posted by ChrisStreet
    the Clickteam default ones are perfectly competent
    In the case of the default platform movement, this might be being... slightly kind to it.

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    Re: Am I Missing something here?

    The Platform Movement Object from Bonus Pack 1, however, is awesome. (Just make sure you read all the info that comes with it, however.)

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    Re: Am I Missing something here?

    Thanks for the info guys, I like the sound of the new platform movement in the bonus pack 1, I'm currently only using the MMF2 demo so I'll have to get saving up!!

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    Re: Am I Missing something here?

    Take a look at klik academy courses, they have one for custom platform movement, trust me, you can build custom movements even with the oldest version of TGF.

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