First off, Im loving MMF2 so far, Im an old school 'Klicker' who has returned after a five years of being afk with my first child.
I have researched the current crop of tools that are out there and STILL find MMF to be the easiest for a person like myself to accomplish anything worthwhile (Im an artist & my brain stumbles when it comes to 'hard-core code').
My question involves the DirectX support in MMF2.
It seems MMF2 lies in some grey area of support of DirectX.
I KNOW DirectX can improve performance on certain games/apps, but I am confused on exactly what parts of DirectX MMF utilizes.
I suspect there is not a 'full' integration w/DirectX, I could understand the reluctance to NOT tie MMF to close to DirectX in order to remain platform independant, BUT, there seem to be no plans for a Mac or Linux runtime.
Could somebody 'In the know' shed some light on this subject?
I have read somewhere that MMF does not tap into the acceleration of vid cards, Im very curious as to why this is since even low budget cards offer some sort of acceleration nowadays.
(Im struggling with doing a decent smoke effect in my current game. 640x480 res, multiple layers, and adding a ton of semi-transparent sprites is not playing nice with my framerate.)