Collisions are sending me around the bend at the moment. I was wondering if I could call up on some knowledgable Clickers for a hand with the problem.
I have an active object that flys to the right, when it hits another active object, or obstacle, I want it to stop instantly. The problem is, it always goes a few pixels into the object before it stops. As the game is based on precision columns and rows, there's really no room for this error. Is there any way to step up the detection and it's reaction speed?
(This happens regardless of the method of movement I use, whether it be a custom one, Ball or Vector, all the same)
All ideas are greatly appreciated.