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Thread: Grouping Objects

  1. #1
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    Grouping Objects

    Is there any way to group objects globally to reduce conditions (I don't mean qualifiers)?
    I want to get a Group of objects because in the moving platforms in my game have different movements and therefore opperate individually. The problem is that it each level hardly has any static platforms. I would need to create hundreds of eveents just for detecting the moving platforms and pushing out of them.

  2. #2
    Clicker Fusion 2.5 Developer

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    Re: Grouping Objects

    Surely, you can give them all a qualifer, use that for collisions. Then, individually set the movement for each platform with no reference to the qualifier at all?

    Sorry if that doesn't make sense, but i found it hard to understand why you didn't want to use qualifiers.

  3. #3
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    Re: Grouping Objects

    Qualifiers don't work in behaviours. I need a way to do something like them but without them. A virtual object extention maybe?

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