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Thread: Following Movig Platforms

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    Following Movig Platforms

    I am making a platform-jumping game and havew run into a problem. I can't get "Boxxo" (the box you're controling) to move on platforms with comlex movements. I've rtyed everything from finding position differences to finding sines of values.
    I am right now trying to debug:
    If Detect hits the platform and the platform's AltValA is 0 then it sets it to X("Boxxo")
    If Detect hits the platform and the platform's AltValA isn't 0 then it sets Boxxo's X to X( "Boxxo" )-Alterable Value A( "Platform 3" )+X( "Platform 3" )

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    Re: Following Movig Platforms

    Could you post a file?

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Following Movig Platforms

    Couldn't you set a value every 0.1 secs (or whatever) and get the difference between the old and new value? That would be the amount to move then.

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    Re: Following Movig Platforms

    The problem with that is it snaps to the center and you have to jump free.

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    Re: Following Movig Platforms

    Are you using your own platform movement, or do you use an extension or the default MMF platform movement?

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    Re: Following Movig Platforms

    My own

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