User Tag List

Results 1 to 10 of 10

Thread: For the Admins: Problems with Build 243

  1. #1
    No Products Registered

    Join Date
    Dec 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    For the Admins: Problems with Build 243

    These are the problems I've found with beta 243 so far:

    I detected these changes in a game that I've had since MMF2 was released

    1. Speeds of animations will increase randomly
    ex. the falling animation i posted about before (turned out that changing the movement from Platform to Static fixed this)
    ex. another object using the Bouncing movement had sped up animations as well.

    2. MMF2 now has problems with differentiating between individual objects of the same type:
    ex. When "bullet" collides with "enemy", set X pos of "enemy" to X("enemy")+10

    In the game, this would cause the enemy to look like it was being pushed backwards by the bullet. However, in build 243, MMF2 applies this event to EVERY "enemy", regardless if it is the one being hit by the bullet. The result is that MMF2 will place an unaffected enemy at 10 pixels to the right of the affected enemy, so that all the enemies will now be at the same position.

    On a positive note, the audio issues I had with the game freezing are fixed. Hopefully the other issues will be fixed as well, come time of the official update release.

  2. #2
    No Products Registered

    Join Date
    Dec 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: For the Admins: Problems with Build 243

    Oh yeah, I didn't test this with the 243 build, but I have a game where it uses the Sub Application extension to load another seperate MMF2 file into the game. When building the game however, I have to turn the sub application file into a .ccn to work.
    When playing the stand-alone game and having the .ccn load via the sub application extension, the sounds generated by the sub application extension have pops in them and barely come in at all. Was this fixed in 243?

  3. #3
    No Products Registered

    Join Date
    Dec 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: For the Admins: Problems with Build 243

    243 also did a good job of fixing another bug, which caused the game to crash when i tried to restart the frame.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Re: For the Admins: Problems with Build 243

    The animation speed problem is corrected. It works now fine.
    The second problem does not occur on my machine. Please try the example I have created:

    www.clickteam.com/francois/CollisionDemo.mfa

    As you can see, objects are individually selected.
    If you have an example showing the problem, can you post it asap? We would like the build 243 to be out as soon as possible.
    Thanks

  5. #5
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: For the Admins: Problems with Build 243

    Various problems (old ones) with the picture editor:

    Changing the transparent colour doesn't work properly

    Resizing along one axis using the selection tool resizes across 2

    When you zoom in to a point where scroll bars are needed 1 pixel is chopped off each side (as in you can't scroll)

  6. #6
    No Products Registered

    Join Date
    Dec 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: For the Admins: Problems with Build 243

    Sorry, I had classes today. I'm working on an example file right now. Also, did you understand my problem with the .ccn file and the garbled audio when loading it as a Sub application file in a game?

  7. #7
    No Products Registered

    Join Date
    Dec 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: For the Admins: Problems with Build 243

    Unfortunately, I was unable to duplicate the problem...I wish I could upload the actual game and level, but it's far too large. Actually, this is probably fortunate for you, because it means it must be something in my coding, even though I can't find it yet. Thanks anyway.

  8. #8
    Clicker Fusion 2.5 Developer
    00J's Avatar
    Join Date
    Jun 2006
    Location
    Virginia, USA
    Posts
    1,510
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: For the Admins: Problems with Build 243

    Francois your demo works fine on my machine. Each individual object reacts independantly.

  9. #9
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: For the Admins: Problems with Build 243

    Also, did you understand my problem with the .ccn file and the garbled audio when loading it as a Sub application file in a game?
    Yes, understood but not yet tested. This might be related to the other sound issue in stand-alone apps reported yesterday.

    Yves.

  10. #10
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: For the Admins: Problems with Build 243

    I can't reproduce this problem, could you send me an example?

    Unless you used the Compress Sounds option in the sub-application? I've fixed a problem with this option, there was a bug with some WAV files.

    Yves.

Similar Threads

  1. [Problem] Build Problems
    By ProdigyX in forum Android Export Module Version 2.0
    Replies: 6
    Last Post: 5th September 2011, 04:10 PM
  2. Sub Application - Build Problems *again*
    By xerus in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 20th December 2007, 06:40 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •