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Thread: Ragdoll Physics

  1. #1
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    Ragdoll Physics

    How do I make ragdoll physics?

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    Re: Ragdoll Physics

    Does everyone not know, or is anyone actually looking at this post?

    In other words, BUMP.

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    Re: Ragdoll Physics

    You are over-simplifying the question.

    What you are asking is akin to asking a construction worker how to build a house, without knowing anything about house-building on your own.

    It is not a short or easy answer, the fact that you asked it in the manner you did suggests no answer would help you.

    Perhaps if you went into much, much more detail, I or someone else could be of further help.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Ragdoll Physics

    Sorry not much on this try here,

    http://www.clickwiki.info/index.php/Ragdoll_physics

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    Re: Ragdoll Physics

    An example of Ragdoll Physics:

    http://www.addictinggames.com/ragdollmaster.html

    and

    http://www.addictinggames.com/linerider.html

    That's the kind of Ragdoll physics I mean. You know, like a ragdoll. That's generally what ragdoll physics mean.

    Another example of this is in Half Life 2. They use ragdoll physics there.

    So, is this possible is Fusion 2?

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: Ragdoll Physics

    Oh it's definitely possible. There are some extensions that are coming out which will make it easier for the average user. However we don't really feel inclined to help people with a cocky attitude, especially after others have tried to give constructive criticism to what you have asked. Do some googling and make an engine for yourself, search the forums, etc.

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    Re: Ragdoll Physics

    There was a really good Ragdoll Engine being posted on the clickteam forums a few months ago but nothing much seems to be happening about that at the moment

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