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Thread: alternative multiplaying?

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    alternative multiplaying?

    greets

    I'm looking some articles about Moo stuff atm,

    I wonder anyhow if there are alternative ways to build the multiplayer like, sharing and syncronizing one single file (an array) wich is where all the game code and event values are located, and use that as common reference etc

    or is the moosock/click/etc the only way?

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    Re: alternative multiplaying?

    Moosock/Mooclick are the best ways for multiplayer.

    The method you mentioned would be very inefficient and you would be lucky to get two players running without bugs.

    Also designing a system to synchronise and parse array files (or another type of file) would take just as long learning how to use Mooclick/Moosock

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