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Thread: [Request] Active Animation

  1. #1
    Clicker Fusion 2.5 Developer

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    [Request] Active Animation

    It would be EXACTLY like the Active Picture, except that it could load .gif animations and play them like the Animation object can.

    The reason the Animation object isn't good enough for my needs right now is mainly that it can't rotate like the Active picture can.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: [Request] Active Animation

    That'd be fantastic. It'd be even better if it could pre-load multiple animation files as that should prevent delays caused by having to load the file. Support for alpha channels and separate collision masks would also be great, just so long as the simple features were easily accessible.
    .:::.Joshtek.:::.

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    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: [Request] Active Animation

    Actualy, we need an alternative that renders from an image.

    Like this:
    row 1 images 1 to 4 = walk up animation
    row 2 images 1 to 4 = walk down animation
    row 3 images 1 to 4 = walk left animation
    row 4 images 1 to 4 = walk right animation
    row 5 images 1 to 4 = stand ground up
    row 6 images 1 to 4 = stand ground down
    row 7 images 1 to 4 = stand ground left
    row 8 images 1 to 4 = stand ground right

    This type of rendering is used in quite some development tools.

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    Re: [Request] Active Animation

    I think there is a licence problem I have heard of. A programme may
    support jpg or bmp (and many other file types) but if you want your
    application to support gif you have to pay for some kind of licence
    if I remember the whole thing correctly...

    Right now I don't even know if MMF already supports gif. If it does,
    this shouldn't be a problem. If not - there is.

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    Re: [Request] Active Animation

    I think there should be something that turns all pixels of one color into another color. So you can change the darkness and lightness and color of your sprites easily until it fits your needs. I hate it when I have to use the fill tool to turn one green into a slightly darker green. It takes forever since you have to get every little pixel on the picture![obj_colord]

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    Re: [Request] Active Animation

    hmm...was that off topic? Are you talking about active objects or animation objects?

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    Re: [Request] Active Animation

    I think there should be something that turns all pixels of one color into another color.
    Active object's "Replace Colour"

    Actualy, we need an alternative that renders from an image.

    Like this:
    row 1 images 1 to 4 = walk up animation
    row 2 images 1 to 4 = walk down animation
    row 3 images 1 to 4 = walk left animation
    row 4 images 1 to 4 = walk right animation
    row 5 images 1 to 4 = stand ground up
    row 6 images 1 to 4 = stand ground down
    row 7 images 1 to 4 = stand ground left
    row 8 images 1 to 4 = stand ground right

    This type of rendering is used in quite some development tools.
    Text Blitter?

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    Re: [Request] Active Animation

    I think he's talking like an "Active Picture" that has animations?

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    Re: [Request] Active Animation

    What's wrong with the Text Blitter though?

  10. #10
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    Re: [Request] Active Animation

    Hey what do you mean by
    Active object's "Replace Colour"

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