I was thinking about a movement but me and the SDK don't yet understand each other so I will post it here in case someone wants to make this. (Or tell me its a crap idea)
I would describe it as a CPU controlled 8 direction movenet or a simple maze movement.
- Restricts object to specified directions
- When the object collides with a backdrop set as obstacle it tries the other specified directions in sequence for a clear way to move.
- a method for a choice of directions.
So at maze intersections you can trigger the object to select (randomly) a new direction to try move.
- Perhaps it can also to try to move towards a player action at the maze intersections. So it mindlessly tries to take the first clear direction that appears to head in the players direction.
It does not seem that complex but I don't see me having time to understand the movement SDK here shortly to make it work.