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Thread: Legend of Zelda spin attack/push

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    Legend of Zelda spin attack/push

    Hi all,
    I'm currently making a Legend of Zelda game. In the game, link (the main character) does a charge up spin attack and when he pushes against a wall he does a push animation. Unfortunately the spin attack animation doesn't work if you mess around with the arrow keys while it is playing. Also I can't figure out how to make the push animation slower. Please edit my attachment and return it to me,
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    Re: Legend of Zelda spin attack/push

    I've reformed the code a bit to be a bit neater. There were some wierd things in there

    By the way, why did you have 119 blue active objects lying around?
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    Re: Legend of Zelda spin attack/push

    uhhh uhhh...lol sorry. Nice crappy crate btw. A lot easier code than Mecha Bowser also. One more thing... the little green guy you saw in my game... his name is Link not Zelda. Zelda is the princess Link usually rescues lol. It's kind of stupid I know since the game is called the Legend of Zelda not Link.
    Thanks,

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    Re: Legend of Zelda spin attack/push

    Oops. Sorry to bother you raytrace, but while transferring files I got a bug in the code and I can't find it. Link does a jumping animation instead of Charge-up Standing 2. If you delete the jumping animation, it switches to Charge up Walking 2. Btw the 119 blue objects are in this one too. Sorry. I can't figure out how to delete them lol.
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    Re: Legend of Zelda spin attack/push

    If you click on one of the blue objects you can change its position on screen, currently its a big distance away. Just change its X position to 0, then it will appear on the frame allowing you to delete it

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    Re: Legend of Zelda spin attack/push

    cool thanks still waiting for a reply from raytrace though.

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    Re: Legend of Zelda spin attack/push

    Coming... Just a sec

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    Re: Legend of Zelda spin attack/push

    The coding in the groups hasn't changed atall. Just copy and paste my code from the last file into your own.

    I don't know how to change the keyboard controls (from shift to space) so in my example sword slash was shift

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    Re: Legend of Zelda spin attack/push

    Well look at what Link does. If you hold down space bar, he does a jump for heaven's sake!
    Btw to change the keyboard controls you click once on the title of the application which in this case is "Legend of Zelda". Go under runtime options scroll down and click edit (left of default controls). Under row keyboard column 1 (aka player 1) there should be an X. Click on the X once (not twice) and then click on Button 1 once. Then type in a key or press ESC to cancel. There you go. My most generalized directions I have ever written. Btw there still is an animation bug and here is the updated version (without the hundred of active objects and with the detector objects invisible)! HELP!
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    Re: Legend of Zelda spin attack/push

    I get the feeling of a "replace by another object" function bug here. The bug seems to be that it does not rename the animations properly in the actions when swapping objects.

    Here is a file where I have reassigned all the "change animation" actions.

    I note you added up and down directions so I did the up and down movements while I was at it.

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