Hi, this is a long time issue I've run into with MMF [all versions] it seems that whenever you make a complicated game idea say an engine with a decent amount of stuff happening, MMF fails to jump to multiple levels within the same application.
It works fine loading that first level but never seems to be able to handle jumping to the next level or back and forth. Can MMF handle multiple complex frames? Or are we limited to one Large complex frame, with no jump arounds.
MMF works fine jumping around with very simple levels, but anything over say 500 objects constant, and an active events list in the frame, and it seems mMF just drops out when in test mode, with no error message or anything.
Could this be a memory issue?