I know in MMF 1.5 you cant compare Val A of object 1 with value B of object 2, if there were more instances of both.
But in MMF2 it looks like it doesnt work even for one instance.
1)Y pos=Y val --- Add to A 1
2)Y pos <>Y val ---Set A to 0 and Y val to Y pos
Y pos=Y val
+Val A greater or equal to 100 --- destroy
It should work for all instances, but it process them one by one. I think this work in MMF1.5 without looping.
Take a look please