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Thread: Puase objects.

  1. #1
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    Puase objects.

    How do I make an event like this:
    Object value A = 1
    Pause all objects in (group1).

    and

    Object value A = 0
    Unpause all objects in (group1. bullets will continue at it's speed and dirrection that they were in before it paused.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Puase objects.

    Define what you mean by pause?

    Is it movement or something else.

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    Re: Puase objects.

    Yeah, stop the movement.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Puase objects.

    Could you not put the actual movement part in a group...eg

    Direction --->
    Speed 50
    Movement - Start

    And then disable and enable this group when you wanted something to continue moving. You would need another event or group to stop the item from moving.

    Remember with the latest versions you can also create multiple movement types so you could also create movement #1 as static and movement #2 as say bouncing ball, and then turn it on and off when you need (using the group idea).

    Not sure if thats what you meant hopefully that helps

    Jason

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    Re: Puase objects.

    That works perfectly. Thanks.

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