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Thread: Bezier Curves in MMF

  1. #1
    Clicker Fusion 2.5

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    Bezier Curves in MMF

    I need to have a rope for a game I'm going to start soon. I remembered a tutorial on bezier curves: http://www.create-games.com/article.asp?id=1185

    Of course the links are broken and the article is just one formula I'm having trouble comprehending with no context whatsoever.

    Does anyone have the example or the knowhow to recreate it?

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Bezier Curves in MMF

    try searching the old forum
    http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=upload&Number=252901& Search=true&Forum=All_Forums&Words=Bezier%20Curve& Match=Entire%20Phrase&Searchpage=0&Limit=25&Old=al lposts&Main=252901

  3. #3
    Clicker Fusion 2.5

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    Re: Bezier Curves in MMF

    I can't use that example because powerfunction.cox doesn't exist on the internet, but there's others there so thanks.

    Edit: Through a stroke of luck I found powerfunction uploaded on the ruins of clickteam's old forums in some silly thing. I'm afraid

    Edit 2: The reason I don't use overlay is because it drops the framerate 10 frames when redrawing, so it's simply not an option.

    Edit 3: Apparently it's the 1000 fastloops that has ol mmf weak in the knees. I got smart and figured what was going on and changed it to 50

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Bezier Curves in MMF

    you can ask on here for old extensions, if you need a MMF 1.5 extension, chances are i will have it and i will send it so long as it isnt pro only, beta or not for public use.

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