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Thread: Problem - probably basic

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    Problem - probably basic

    The attached file contains an illustration of my problem. I am sorry for not being more descriptive in the subject, but couldn't think of a brief way to describe it.

    I am using MMF2 2.1 build R243

    The problem is fully described in the application, but here it is again in case anyone can answer it without looking:
    There are 8 objects on the screen, I distribute values 0-7 into their A value slot. When the user clicks on the screen a "detector" object is created. The detector, if it overlaps an object with Avalue slot X, and hasn't got flag X set, rotates 1 step, and sets that flag.

    What I expect:

    When a detector is placed over 0, 1, 2, or 3 objects it rotates 0, 1, 2, or 3 steps, and then stops rotating and doesn't again.

    What happens: Hard to explain. 0 objects seem to work. 1+ objects detected once. The old detectors rotate when new ones are placed.

    Thanks!

    R^G
    Attached files Attached files

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Problem - probably basic

    What is the purpose of your application: Once-off collision detection or ongoing collision detection?

    BTW: Give this article or this forum post a read.
    .:::.Joshtek.:::.

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    Re: Problem - probably basic

    Okay, I've worked on making your app work.

    Does this do what you want?
    .:::.Joshtek.:::.

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    Re: Problem - probably basic

    Thanks Joshtek,

    I really didn't understand object selection this is the reading I need and your example works just fine. I think I will be able to fix my application now.

    R^G

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