User Tag List

Results 1 to 10 of 10

Thread: Tile-based level editor

  1. #1
    No Products Registered

    Join Date
    Jul 2006
    Location
    USA
    Posts
    151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Tile-based level editor

    A little something I made in my spare time. It is a level editor that loads a large bitmap made of 32*32 tiles and you can make levels with it. I know that arrays are better for storing data and I probably could have used fast loops for the loading, but I didn't because I am lazy. Array+loop= Text file= [grin]
    Attached files Attached files

  2. #2
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    Using a text file is much more powerful and flexible as contents can be controlled however you like

  3. #3
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    Could be better with a fastloop load.
    Why do you use "Screen capture object" ?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2006
    Location
    France
    Posts
    1,263
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    What the fcFolder extension ?

  5. #5
    No Products Registered

    Join Date
    Sep 2006
    Location
    Italy
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    Is the "Sphax File-Folder Object".
    http://extensions.co.nr/index.php?action=extension&name=Sphax_File-Folder_Object

  6. #6
    No Products Registered

    Join Date
    Jul 2006
    Location
    USA
    Posts
    151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    What else could I have used? I used it to make a single 32*32 bitmap from the larger tileset.

  7. #7
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    It's not a good solution. You can past an area of an active picture object in the background without capture this area.

  8. #8
    No Products Registered

    Join Date
    Jun 2006
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    Hi

    I notice that fcFolder.mfx doesn't work with Vista, I could not open the plugin with newest version of mmf delop, it did'nt show any icon of the plugin. Can it be fixed?

  9. #9
    No Products Registered

    Join Date
    Jul 2006
    Location
    USA
    Posts
    151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    I submitted a new version without the file-folder extension. I put it in the app to delete the temp bitmap.
    Attached files Attached files

  10. #10
    No Products Registered

    Join Date
    Jul 2006
    Location
    Behind you
    Posts
    129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Tile-based level editor

    Whoa! Nice editor!

Similar Threads

  1. Tile based graphics versus using full screen pictures. How is performance affected?
    By Yima in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 14th August 2013, 09:33 AM
  2. Tile-less level design in MMF2
    By Atherton in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 5th September 2011, 07:03 PM
  3. Tile-based movement
    By Rabagast in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 12th December 2009, 01:54 PM
  4. Tile-Based Movement Scheme
    By SuperChiken in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 30th September 2009, 03:56 PM
  5. Tile based extension idea discussion
    By vortex2 in forum Extension Developers Lobby
    Replies: 13
    Last Post: 25th May 2007, 05:47 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •