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Thread: MMF2 Build #244 (BETA)

  1. #21
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    Re: MMF2 Build #244 (BETA)

    no new bugs in my projects so far,
    except the select object which like in the previous build-randevousz doesnt work anymore: I'll deal and test the thing personally with Dynasoft, PM him if theres something new/changed about object values trough the SDK.

  2. #22
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 Build #244 (BETA)

    I feel so stupid asking this! I can't figure out where the OR condition is...

  3. #23
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: MMF2 Build #244 (BETA)

    Quote Originally Posted by Gerblegod
    I feel so stupid asking this! I can't figure out where the OR condition is...
    Right click on an existing condition in the event editor and select "OR operator".
    .:::.Joshtek.:::.

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    Re: MMF2 Build #244 (BETA)

    Any chance of getting this and this bug fixed anytime soon?

    Also, where exactly do we submit bugs so that they get added to the official "to do" list?

  5. #25
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    Re: MMF2 Build #244 (BETA)

    All bugs posted in the technical support forum will get reviewed

    It helps a lot if you write down instructions on how to reproduce the error.


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    Re: MMF2 Build #244 (BETA)

    Small bug that has been here for some while:

    When you edit the string of a string object in the frame editor, the default height of the string object is just so small that the blinking caret doesn't show up. I have to resize it a few pixels higher to make it appear.

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    Re: MMF2 Build #244 (BETA)

    How many OR's can you have inside a single event?

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    Re: MMF2 Build #244 (BETA)

    It still crashes when you're in global events and in the action editor and click the event editor button up on the toolbar.

  9. #29
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: MMF2 Build #244 (BETA)

    BUG: GLOBAL FUNCTION OBJECT

    The Global Function Object no longer works for me (across frame within app, anyways...)

    I noticed this in an existing project when switching from build 243 to 244, and it was a quick thing to find thanks to the new OR condition!! added an "OR, Hit a Key" and I was able to run that line without the GFO working... great addition!

    I also was able to easily reproduce the BUG from scratch in a new project. I can post it if needed.

  10. #30
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    Re: MMF2 Build #244 (BETA)

    Quote Originally Posted by aidmm
    I also was able to easily reproduce the BUG from scratch in a new project. I can post it if needed.
    Please do

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