I'm very confused by this at the moment.
What object would be best to give Sonic the Hedgehog style, going up loops movement?
Also is the platform movement just as good as the Platform object?
And where is the Direct Calculator?
I'm very confused by this at the moment.
What object would be best to give Sonic the Hedgehog style, going up loops movement?
Also is the platform movement just as good as the Platform object?
And where is the Direct Calculator?
Also, selecting movement at runtime DOES NOT WORK with multiple players. At all. And I'm using the latest version.



Can you send me an example to show what does not work?
I think I had that same problem, not really sure to be honest, but I'll check it too when I get home from work today. I tried switching between Pinball and Platform and wouldn't work.
BTW: Platform Object IMO is a much nicer way to go for a Sonic Engine if you don't want to make an engine from Scratch... at least thats how I'm doing my engine.




The platform movement's nowhere near as good as the Platform Movemnt Object with regard to glitchiness of the movement.
For StH-style movement, the best thing to do may be to not use an extension and write your own movement from scratch - though I should warn that this is incredibly difficult for a Sonic-type movement. I still haven't done it, and I've been writing platformers for ages.
Wait, so they got rid of the platform object movement and replaced it with something crappier, knowing that platform games are the most popular to make with MMF!?
What?
Can I still use extensions with MMF2? How can I use an MMF extension with MMF2? This would solve a lot of my problems.
I'm very surprised they didn't offer a greater selection of movements. How does Vector movement work?
Also, "Pinball" movement should work for Sonic games as that's how he works, being whacked from sides and rolling up and down against them. It seems silly to have a pinball movement that can't be used for Pinball like physics.
No, the Built-In Platform Movement is still there, it's just not recommended ^_^; I am use the Platform Object extension in my game (a sonic-esque game) and it works perfectly fine for what I need. There is a MMF2 Extension of the Platform Object.
I tried using the Pinball Movement for a Spinball styled game... didn't work out too well.
I recommend using this site and checking the Tutorials section for more help on Sonic Platform Movements. Most of the engines on this site are Static based engines made in MMF1.5 or CnC so you might need to do some digging:
http://sfghq.emulationzone.org
Yeah, I know that site. I keep well away from it; most the members are quite immature and homophobic(as in the "afraid of" kind of way) and they haven't finished a proper game in over a year :/ Might not be best to follow their examples. They got so caught up in "360'" movement everyone got too confused and felt inadequate not using it, and frustrated using it.
I had an engine using the platform object that could handle curves, etc. MMF2's ability to switch to different movements may come in handy with loops etc.
I'm still very interested in Vector movement. How does it work?
Also, is there a version of the Direction Calculator for MMF2 out there? I know there are internal movements that can do some of it's function, but what I'm doing I need an internal movement AND Direction Calculator movements.
Isn't vector calculus the base for almost any kind of static engine? That's assuming you mean this .
No, the actual movement type called "Vector" In MMF2, though I imagine it's much the same.