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Thread: Problem with Importing Sprites

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    Problem with Importing Sprites

    Build R242

    I have a problem with importing sprites into Fusion 2 (I just click the little 'open' folder button when editing images, right?) whenever I make an animated image in Flash MX, and then publish it into an animated Gif, and import it into Fusion 2, it always turns out messed up and low quality. How do I fix this?

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    Clicker Multimedia Fusion 2 Developer

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    Re: Problem with Importing Sprites

    Well first you could try the links on the right for build 243. Generally there's no support for people who aren't using the newest build, in case the problem was already fixed.

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    Clickteam Clickteam
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    Re: Problem with Importing Sprites

    Can you upload, link or email a copy of a sample GIF?

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    Re: Problem with Importing Sprites

    Ok, I got build R243. It still isn't fixed.

    Here's a link to the gif. http://i10.photobucket.com/albums/a106/BKFITWW/HHKgamesintro.gif

    It's supposed to be an intro for a game. HHK are the guys making it. Which includes me.

    So.... any help for this?

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    Clickteam Clickteam

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    Re: Problem with Importing Sprites

    Thanks for the file, I think we use an old GIF library in MMF2, that doesn't support some GIF features (at least some GIF files created with Flash MX and Fireworks...). We'll try to fix it in the build 254.

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    Clicker Fusion 2.5

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    Re: Problem with Importing Sprites

    Build 254 thats what I call looking ahead.
    strat59

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Problem with Importing Sprites

    I think he wanna say 245.

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    Re: Problem with Importing Sprites

    I know I just couldn't resist having a poke
    strat59

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    Re: Problem with Importing Sprites

    Haha, yes, 245, sorry.

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    Re: Problem with Importing Sprites

    Ok, thanks for the help. even if it wasn't very helpful. At all....

    I'll guess I'll just wait for the new build then.

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