User Tag List

Results 1 to 7 of 7

Thread: [Request]Rotate THEN Scale

  1. #1
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Request]Rotate THEN Scale

    I think if there was a way to have an object rotated then scaled would be useful for shadows. (What I mean is, as it is now, the order for active objects is that it is scaled, then that is rotated.) If there was an option in the object properties, I think that would work fine.

  2. #2
    Forum Moderator Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Jun 2006
    Location
    Australia
    Posts
    682
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Request]Rotate THEN Scale

    im sure theres some maths to solve this problem

  3. #3
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Request]Rotate THEN Scale

    What? No no no, that's not what I'm talking about. I'm basically asking for the ability to skew a rotated image.

  4. #4
    No Products Registered

    Join Date
    Oct 2006
    Location
    Sheffield, England
    Posts
    41
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Request]Rotate THEN Scale

    Or maybe just an option to real-time skew would be useful, that'd be pretty cool, you could probably pull off Mode-7 style effects.

  5. #5
    Clicker Multimedia Fusion 2 Developer
    Maverick's Avatar
    Join Date
    Aug 2006
    Location
    Defiance, OH
    Posts
    165
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Request]Rotate THEN Scale

    Quote Originally Posted by LazyCoder
    I think if there was a way to have an object rotated then scaled would be useful for shadows. (What I mean is, as it is now, the order for active objects is that it is scaled, then that is rotated.) If there was an option in the object properties, I think that would work fine.
    Couldn't this be done by calling a loop to scale after it's rotated? Though I agree, a skew function would be awsome, though not sure how that would work in terms of how to do it at runtime (there probably would be quite a few parameters to put in for it to happen at run time).

  6. #6
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Request]Rotate THEN Scale

    No, if you have a rotated object, and you set the scale to something else, then basicly, it sets the rotation to 0, scales it, then sets the rotation back to whatever it was.

  7. #7
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Request]Rotate THEN Scale

    It could be nice to have that, thanks to that it couyld be possible to generate isometric tiles at runtime. I think it could be an option or a new action like "rotate sprite content" and the current one should be called "rotate sprite".

Similar Threads

  1. Rotate and scale using 2 fingers
    By SoftWarewolf in forum iOS Specific Example Files
    Replies: 2
    Last Post: 26th November 2012, 11:41 AM
  2. Rotate + scale at the same time in Java
    By Czentnar in forum File Archive
    Replies: 2
    Last Post: 4th May 2009, 11:10 AM
  3. Rotate/Scale Sprite parts
    By Mycale in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 11th August 2008, 12:11 PM
  4. [request] scale rotate counter
    By MrMan in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 11th February 2008, 07:15 PM
  5. No conditions for scale/rotate ?
    By Clicktastic in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 1st July 2006, 11:05 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •