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Thread: [Request] Online Chess Object

  1. #11
    Clicker Fusion 2.5 Developer

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    Re: [Request] Online Chess Object

    Quote Originally Posted by netninja
    Okay now I'm getting a bit too econimical.
    Too economical? Absurd! I love doing things quickly, and in the fewest number of key strokes possible. That's why I use geoshell.

    But that's besides the point. What you should do is...use AutoIt and make yourself a macro. Make a script where when you hit...say F9, it will hit F10 for you (or something that you assigned to build your exe), hit Enter. Then it would wait until the exe exists/is readable. After that, it would just run the exe twice, wait until they are closed, and then delete the exes, and exit.

    Maybe that's not the best way to AutoIT this, but you should look into it. Efficiency in testing multiplayer games is important!

  2. #12
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    Re: [Request] Online Chess Object

    Um, just run 2 instances of MMF2? one with client application loaded, the other with server application?

  3. #13
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Request] Online Chess Object

    Build the server as an EXE and then run it for all your tests...

  4. #14
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    Re: [Request] Online Chess Object

    Object AutoSave
    yes I see your points. I guess it's something with when I get outside mmf, by open the map where I place my exe.

    I will like to work inside mmf all the time by having a object that could save and make an exe automatic? (when pressing F8)

    that will be cool

    can it be done?

    Object AutoSave

  5. #15
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    Re: [Request] Online Chess Object

    Extensions can not implement this functionality as I already explained. You could use an AutiIt macro like was suggested or CT would have to add it to their UI.

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