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Thread: Working the Password Function in MMF2

  1. #11
    Clicker Fusion 2.5 Developer
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    Re: Working the Password Function in MMF2

    Well, do what DavidN said - use Global Values.
    Global Values A and B can represent X and Y accordingly.
    Global Value C could represent if you've entered the frame for the first time or not.

    USER CLICKS ON PARTICULAR OBJECT
    Set Global Value A to (X "Player")
    Set Global Value B to (Y "Player")
    Set Global Value C to 1

    then, when you return to the giant frame:

    START OF FRAME
    + GLOBAL VALUE C = 1
    Set X Position of Player to Global Value A
    Set Y Position of Player to Global Value B

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    Re: Working the Password Function in MMF2

    Hey, that worked! Thanks for everything, guys.

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    Re: Working the Password Function in MMF2

    Uh, hm... I took your advice and did just that, and for each thing in the Main Level you click on, I did the same thing just with different Values(D, E, F, etc), and just the thing I thought would happen happened: When you go to the level that I assigned Values A, B, and C to, and then after that you go to another level with different value letters, like D E and F, then you go to the Value C co-ordinates instead of the Value F co-ordinates, so if there's some way to have one set of Values functioning at a time, please help...

  4. #14
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    Re: Working the Password Function in MMF2

    Sorry, I found it quite hard to understand what you're talking about in that post...

    From what I tried to decipher though (sorry if I misunderstand):

    All you need is Global Values A, B and C, regardless of what object you click on and what frame it takes you to. If you go to a new level for the first time (and if you can't go backwards) you simply reset the Global Values A,B and C to zero.

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    Re: Working the Password Function in MMF2

    Well, I just meant that there are other places you can go to by clicking on stuff, and so I thought that using Global Values A, B, and C again would just make a mess, so for other spots where you click on something and it takes you to a different level, I used other 3 sets of Global Values. Like for another part where you click on something, I did exactly the same thing I did to A B and C, though instead I used D, E and F because I figured it would get messed up if I used A B and C Global Values again. Hope that was a little more understanding...

  6. #16
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Working the Password Function in MMF2

    There's no point in using different global values if they're being used throughout for the same general purpose. Rename them yourself in the Application Properties to keep track of what they're storing.

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    Re: Working the Password Function in MMF2

    Yeah, I was going to try to just set Global Value C to 1 for one thing you click on, then for another I set Global Value C to 2, so that it can recognize the differences...So, hopefully that should work.

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    Re: Working the Password Function in MMF2

    Hey, the idea I had worked. Instead of recognizing the same thing, making each different Value C thing one number higher did the trick. Well, thanx for everything you guys have done.

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