In my game, when the character speeds up to do power attacks, right before he connects to the character, I want the frame rate to drop to 0 and halt the entire game for about a second before smashing him in the face and return the game to full speed.
I've done a few tests in which I associated the frame rate with a counter that would begin dropping as soon as a button was pressed, and this worked to an extent. The game still ran at 1 frame per second which kills the effect I was going for.
It actually reaches 0, but goes back to 1 shortly there after.
I already know a few workarounds of setting positions of objects on screen and halting animations, but I'd really prefer to just halt all action on screen if it is in fact possible since that would save me a good chunk of time.
If anyone knows how to get it to absolute 0, you'd you be my hero.
Thanks in advance