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Thread: Displaying parts of an Active Picture Object

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    Displaying parts of an Active Picture Object

    We (Nifflas (and me)) are having a bit of a problem with the Active Picture Object.
    We're trying to have an Active Picture Object display a part of a tileset image. It can't be made a backdrop object as it's going to be animated, and the animation is displayed as a strip.

    The Offset function works fine, but when resizing, it zooms the entire image. Is it possible (maybe a new feature for in MMF2) to have the APO resize by leaving out parts of the rest of the image?

    Oh, and Text Blitter won't work here either as it doesn't support Alpha transparency.

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    Re: Displaying parts of an Active Picture Object

    And importing image files into an active object won't work, because I need the whole animation to be in one file (to avoid extreme user-unfriendliness). Animated gifs doesn't support alpha transparency, so the animation object can't be used... I see no other option either

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    Re: Displaying parts of an Active Picture Object

    Villy made a fix to the TXTblitter extension--it now supports alpha transparency.

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    Re: Displaying parts of an Active Picture Object

    Here's an example tileset: http://home.planet.nl/~spron492/Stuffthingies/Wadf/strangeplace.png
    The frames of the animation in this tileset are placed in the topright corner.

    The tile positions of each frame can be stored and are supposed to be played in order. Reorganizing the tileset isn't really an option, as the rest of the level is built with it too.

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    Re: Displaying parts of an Active Picture Object

    Hmmmz, still, using the text blitter for it feels somewhat wrong. I don't like adding too complicated extensions for tasks that are so simple...

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    Re: Displaying parts of an Active Picture Object

    That, and text blitter doesn't allow you to add as backdrop.

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    Re: Displaying parts of an Active Picture Object

    We don't really need Text Blitter to add stuff as Backdrop, as the whole tile engine is done already. The animated tiles aren't.

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    Re: Displaying parts of an Active Picture Object

    I just wish someone would answer the question. When I made a request for a tileset object, I was told that Active Picture can just blit a tileset all it wants, but once you ask how to blit part of an image, the threads seem to drop off the face of the planet.

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    Re: Displaying parts of an Active Picture Object

    Well, the game already renders the background scenery perfectly by pasting parts of the image into the background, with the use of the active picture object. So I'd say that you can use the active picture for that, if you know a thing or two about fastloops.

    However, to create an animated object, I can't paste things into the background, I need the active picture itself to display a part of an image, and then animating it using picture offset. That's unfortunately not possible right now.

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    Re: Displaying parts of an Active Picture Object

    So... any ideas?

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