User Tag List

Results 1 to 8 of 8

Thread: Carrying Objects over to New Frames

  1. #1
    No Products Registered

    Join Date
    Apr 2007
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Carrying Objects over to New Frames

    I'm currently finishing up a project i'm doing for school. And i was wondering if anyone can help me with an issue. So here's the deal. In from you can obtain in "power-up", and it queues to the bottom of the screen. I want it to carry on over to the next frame. Right now it only stays in the current frame that you obtain it in. Is there a way?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    Not sure if I understand this right, but if you want to restore Active Objects, you could save them with the Savegame Object before leaving the first frame and load them in the second frame.

  3. #3
    No Products Registered

    Join Date
    Apr 2007
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    sorry, i'm a bit of a n00b.. haha. how would i do that?

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    Tiny's Avatar
    Join Date
    Jul 2006
    Location
    Sweden
    Posts
    598
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    In the first frame save the amount of "power-ups" and eventually their position in an Array object or INI file. When loading the second file read these data and show and position the objects accordingly.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    Alonso's Avatar
    Join Date
    Jul 2006
    Posts
    681
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    Actually, importing objects from another frame would be a lovely feature.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    Tiny's Avatar
    Join Date
    Jul 2006
    Location
    Sweden
    Posts
    598
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    Quote Originally Posted by Alonso
    Actually, importing objects from another frame would be a lovely feature.
    In a way you can. You use the "create object" and select the object to be created from any other frame.

    ----- correction to my previous post ----------
    Where it says "loading the second file" it should say "loading the second frame".


  7. #7
    No Products Registered

    Join Date
    Apr 2007
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    the problem is, is that the certain object only appears in the next frame if the user obtains it in the previous frame. anyway to do this?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Jun 2006
    Location
    UK
    Posts
    519
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Carrying Objects over to New Frames

    Depends how your working this, but if your picking up an item and thus its appearing in a somewhat "inventory" then it may be easier to just use a global value/string.

    Simply set the string when the object is picked up, and at the start of each frame set the object to the equivalent string reference.

    May be easier than having to use external files etc. Also a lot less "cheat" proof

    edit: Just read your last post. You can use global values to check all kinds of values in your levels. For example -
    - Player activates a switch in Frame 1
    - Set global value A to 1
    - Player exits the level and goes to Frame 2
    - Theres a door in Frame 2, If global value A is 0 then set the door closed.
    - If Global Value A is 1 then set the door to be open.

    This can be used for pretty much anything in the same context. May be what your looking for.

Similar Threads

  1. Bad Files/Frames/Objects???
    By Warmachine in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 13th October 2013, 11:37 PM
  2. Moving Objects to different frames help?
    By gordonquinton11 in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 9th November 2011, 12:11 AM
  3. Share Active objects across frames
    By Keith in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 12th August 2011, 04:42 AM
  4. creating objects in other frames
    By Blackwolfdave in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 18th April 2010, 12:30 AM
  5. Global objects across frames
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 8th July 2008, 04:38 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •