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Thread: Whats the best way 2 make a rpg movement/collision

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    Whats the best way 2 make a rpg movement/collision

    Hey there,

    I tried to make a rpg movement but the collision doesn't work for me. Actually I created an invisible object at where the figure's feet are and in the event editor i did:

    Code:
    (invisible object) collides with the background:  (figure) stop

    The figure then stops for about half a second and continous walking trough the building.
    I also tried making the building an object instead of a backdrop but the effect was the same.


    btw:
    (figure) ist the walking object, (invisible object)'s movement is stopped and it has this action:

    Code:
    always: set position (x, y) from (figure)

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    Re: Whats the best way 2 make a rpg movement/collision

    What's an "RPG movement"?

    From what you've said, it sounds like you're trying to make a grid movement with a three-quarter viewpoint - to do this, you could move the invisible detector one grid space over, then immediately move it back again and disallow the movement to that space if it then collides with a background.

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    Re: Whats the best way 2 make a rpg movement/colli

    with rpg movement I mean the usement used in 2d zelda games or pokemon. Or if this helps more, the movement used in most rpg maker 2000 games.

    as movement type i have chosen the eight direction movement for (figure)

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