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Thread: [Request] BPM object

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    [Request] BPM object

    bassicaly an object that allows you to make music reactaint software like visualizations... like an active object changing in size to the beat of a music file. I don't know exactly how it can be done, the only thing that mite help is to look and winamp witch has a custom visualization tool.

    I guess you could pickup on the hight of the wave playback in realtime or pickup true/false signals for different wave frequencies.

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    Re: [Request] BPM object

    Wait, so are the songs that will be playing be chosen by you and hardcoded into the game? If so then you can just have a bunch of events that do something in the visualization every x amount of time. But if the song isn't hard coded into the game, then I guess you would need an extension.

    Unless... the music wouldn't happen to be module files would they? I seem to recall an example from the old days of MMF1.5 that was a visualization thingy for the ModFusion ex object I believe.

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    Clickteam Clickteam
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    Re: [Request] BPM object

    Yes ModFusion has a BPM function buit-in, so it's fairly easy to make a visualization tool with it. I think the extension comes with a visualization example too.
    Works with MOD music only.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: [Request] BPM object

    "Works with MOD music only."
    all formats like MOD: XM, IT and S3M as well

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: [Request] BPM object

    XM, IT, and S3M are known as "modules" too (you can even call them MOD music), even though the file type and extension is not ".mod". Oh, and this game is something I created in MMF1.5 that synchronizes an .it module with the gameplay. However, since I was not able to extract information about when notes was triggered, I had to create a representation of the song as an array - and get check the information about what effect to trigger at what pattern/row from there.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: [Request] BPM object

    wow Nifflas, that is an awesome game you made!

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    Re: [Request] BPM object

    I am currently working on something that will help you do exactly this. It not associated with ModFusion, and is decades more stable. It will support several file types (through seperate plugins you implement as you need, so if you don't need module support you don't include it in your program), and much improved visualization code over ModFusion.

    I'll be posting more news about this and looking for beta testers soon.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: [Request] BPM object

    TwiTerror! It was certainly not yesterday I saw you hanging around in the community... I'm really glad to hear you're working on this extension!

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    Re: [Request] BPM object

    Awsome! I'll definatly beta test it for you! if you so choose.

    specs:
    P4 1.8Ghz
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